After months of improvements, balancing, fixes, and community feedback, the game officially moves to Early Access.
Content Expansion
Weapons & Gear
+25 Guns
+6 Helmets
+4 Vests
+6 Backpacks
+2 Safespots
+3 Renegade Headpieces
+17 Attachments
Loot
+27 Keys and Keycards
+7 Container Boxes
Raids & Combat
+3 New Raidable Maps featuring:
Walkers
Runners
3 types of Renegades
5 Bosses
+200 Quests
+5 Endgame Repeatable Quests
+3 New NPCs
100 Steam Achievements
When you begin your journey in Early Access, you’ll have:
Rapid, Breacher, or Challenger stash options at the start of a save
2 Tier 1 NPCs and 1 Key Gambler NPC unlocked
3 Stash Storage tabs
1 Map Unlocked: Warehouse
From there, progression will unlock new traders, maps and storage space
Level 3 → Crossroads Map Unlocked
Level 4 → Additional Stash Storage
Level 5 → Tier 2 NPC unlocked
Level 7 → Mall Map unlocked
Level 8 → Additional Stash Storage
Level 10 → Shooting Range + Tier 3 NPC unlocked
Level 11 → Deadrise Map Unlocked
Level 12 → Additional Stash Storage
Level 16 → Additional Stash Storage
Early Access also brings improvements, balance adjustments, and bug fixes.
ADDED
- You can now choose between three initial Stash Storage options at the beginning of a save: Rapid, Breacher, and Challenger. Each option displays an image showing what it contains. (Early Access only)
- Added a new statistic icon based on the initially chosen stash. (Early Access only)
- Added a difficulty label representing the current difficulty: Casual, Easy, Normal, Hard, Extreme, and Unfair.
- Adjusting Enemy Health, Enemy Damage, and Enemy Fire Rate Cooldown in the Game Settings now calculates a difficulty score. Casual means all settings are at their lowest, Unfair means all are at their highest, while Easy, Normal, Hard, and Extreme are determined by different value combinations based on player choice.
- Added new extraction statistics for all difficulty levels: Casual, Easy, Normal, Hard, Extreme, and Unfair.
- Added attachment options on dropped weapons.
- Added head accessories to rebels (headpieces and glasses).
- Difficulty settings now apply to the Shooting Range. (Early Access only)
- Game options can now be opened in the Shooting Range. (Early Access only)
- The Main Menu button now saves progress before returning to the menu (Hideout only).
- The Quit button now saves progress before exiting the game (Hideout only).
- The Loot All button now displays the assigned keybind; if none is set, it will display “Loot All” only.
- Added a crouch transition.
- Keys are now sellable.
- Added a separate volume slider for the sound effect when the player receives damage.
- Map tooltips now show which loot tier they can drop.
- Added an option to reset game options back to default
- Added an option to reset audio settings back to default
- Added an option to track/ not track quests automatically
CHANGED
- Changed loot spawn chance multiplier to 3x on the first time you launch the game.
- Changed loot container spawn chance percentage to 100% on the first time you launch the game.
- Crouching while airborne is no longer possible.
- Increased jump height.
- Reduced Black Cap, Green Beanie, Yellow Beanie, Green Cap, and Hunter Cap to 1x1 inventory size.
- Headpieces and glasses no longer drop from generic loot containers, they now have a chance to drop from Hidden Stashes and enemies wearing them.
- Increased headpiece and glasses sell prices by +10.
- Updated Loot All button visuals.
- Moved some extraction statistics to a different column.
- Adjusted Hidden Stash locations in the Warehouse.
- When reloading, if a magazine would exceed a container’s weight limit, it will now be dropped on the ground.
- Increased Coja Cola drop chance.
- The 2x Sight is no longer a Tier 1 attachment; it is now Tier 2.
- Renamed General Box to Material Box.
- Removed 1 MRE and added 1 Orange Soda as a requirement to purchase the Material Box.
- Enemy footsteps volume now defaults to 100% on the first time you launch the game.
- Updated pistol compensator icons.
- Updated the icon and model for the Submachine Horizontal Grip and Rifle Vertical Grip.
- Ammo Crates, Armory Crates, Weapon Crates, Gear Lockers, and Hidden Stashes now display their loot tier, tier 1 drops Tier 1 items, Tier 2 drops Tier 1 & 2 items, and Tier 3 drops Tier 2 & 3 items.
- Tier lootable containers no longer drop weapon magazines above the container's tier.
- Lootable containers now grant more XP based on their tier when interacted with for the first time in the Raid.
- Reworked Hidden Stash loot so they drop more items and can drop any item within their tier.
- Silencers and compensators are no longer tied to specific weapons and are now separated by weapon type: Pistols, SMGs, ARs, DMRs, and Snipers.
- Changed the beginner personal stash backpack from Yellow School Backpack to Scrap Bag.
- Improvements to Quick Move when moving stacked items.
- Updated Map Selection background image.
- Changed loading screen background images.
- Increased ZT7 Damage.
- Changed Quests Objective icons.
- Changed Quests tracked icons.
- Reduced Quest Objectives icon size.
- Reduced Extraction locations icon size.
- Increased the number of items per Vendor NPC row by 1.
- Initial NPCs had their item pools adjusted and new optics and pistol attachments added.
- Increased Warehouse and Mall quest icons distance to 100m and to 150m to Deadrise and Crossroads
- Increased Laser and grips Sell price.
- Increased Sell and Buy price of Buck ammo.
- Extraction spawn message and 7 minutes left message now appear behind UI menus.
- Vests can now store Money and Keys.
- Blades Ruin Quest reward now gives a material box instead of money.
- Warehouse Escapist Quest Reward now gives 120x .45 ammo and 50x Buckshot ammo instead of money.
- Managers Office Quest Reward now gives a Light Body Armor instead of money.
- Reset button from controls settings now set all sensitivities, invert Y, toggle strafe, crouch and aim options to default values.
- Increased leveling xp required to level up by 100.
- Hideout has been redesigned: the Map Selection area has been moved closer to the spawn point. The Gambler NPC and the Shooting Range door have also been relocated, along with additional structural adjustments.
- Changed armor plates, icons, size, description, name and sell price.
- Map selection now displays an indicator of the required level if the player is below the required level.
- The Map Tutorial has been expanded and now covers more game mechanics.
- Extraction lights from Warehouse Red, Orange, Blue, and Green gates now match the color of their gate.
- Reduced wallet size from 18 slots to 10.(tooltip showing wrong slots, will be fixed next patch)
- Reduced Money weight from 0.0005 to 0.0001.
- Increased maximum item stack size for the following items:
- Mouthwash 2 to 3
- Rope 2 to 3
- Utility Knife 5 to 8
- Tape 5 to 8
- Injection 1 to 5
- Hammer 2 to 3 -1.5kg
- Nokio 3 to 5
- Screwdriver 2 to 5
- Phone 2 to 4
- Spanner 2 to 5
- Walk Talk 2 to 4
- Pliers 3 to 5
- Chemical 2 to 4
- Paracord 2 to 3
- Cloth 5 to 8
- Cable 5 to 8
- Wire 5 to 10
- Glue 5 to 8
- AAbatter 8 to 10
- Matches 5 to 8
- Toothbrush 5 to 8
- Hacksaw 2 to 3
- Brush 4 to 6
- Scissor 4 to 5
- Lighter 5 to 8
- Pendrive 6 to 10
- Crypto Coin 3 to 10
- Ram 4 to 10
- CD 5 to 10
- CPU 2 to 5
- SSD 4 to 5
- Chip 4 to 8
- All keys and Keycards 2 to 4
- Bulb 4 to 5
- Modem 2 to 3
- Tablet 2 to 4
- Hose 2 to 3
- Gunpowder 2 to 3
- Engine Oil 2 to 4
- Lubricant 2 to 4
- Golden Watch 3 to 5
- Golden Ring 5 to 8
- Gonde Chain 5 to 8
- Spray Paint 2 to 4
- Sealing foam 2 to 4
- Grease 3 to 5
- Cleaner 2 to 3
- Iodine 3 to 5
- Vitamins 3 to 5
- Toothpaste 5 to 8
- Money 2000 to 5000
- All Bosses dogtags 2 to 5
FIXED
- Fixed headpieces and glasses showing a white square icon when equipped in quick slots.
- Fixed respawned enemies not applying game settings correctly.
- Fixed extraction spawn messages not showing the secondary keybind when the primary was unbound.
- Fixed incorrect text on heavy flashlights.
- Fixed weapon spawners spawning weapons without their attachments.
- Fixed shotguns only increasing shots fired stat by 1; they now correctly account for projectile count.
- Fixed mouse wheel up/down bindings sometimes being assigned incorrectly on Controls settings.
- Fixed magazine reloads exceeding container weight limits.
- Fixed reloads getting stuck after exceeding container weight limits.
- Fixed incorrect behavior when unloading magazines while the inventory is near or at maximum weight.
- Fixed Warehouse Map Tooltip image
- Fixed multiple UI elements that were scaling incorrectly at different resolutions.
- Fixed Secondary Reload input not saving keybind correctly
- Fixed move sound not working when moving a stack with remaining items to a container.