We’ve reached over 100 reviews in less than a week since launching in Early Access we’re incredibly happy and grateful! We’d like to thank everyone for the support, purchases, reviews, feedback, and bug reports. We truly appreciate it.
Even though we can’t respond to everyone, please know that we are paying close attention to your suggestions and requests.
We also want to clarify that we are just two brothers developing Deadline Escape, we’re not a studio or a big team.
Sorry for the delay on FOV, we’re already working on it, but it will take a little longer before it’s ready. It will be added to the game soon.
We also plan to introduce improvements in the future, such as a game map, additional ways to use materials, better balancing of item repair requirements, quality of life features, localization, and many other requested additions. These changes will take time to implement, with some taking longer than others.
[Important]
We are still investigating an issue causing some players to lose their saves.
As a precaution, you can back up the “Saved” folder located at:
C:\\Users\\YourUser\\AppData\\Local\\DeadlineEscape\\Saved
For now, this patch includes the following changes:
ADDED
- 2 new items:
- Red Poker Chip
- Black Poker Chip
- Rebels can drop Red Poker Chips, Renegades can drop Black Poker chips along with regular random loot on crates and around the map
- Gambler NPC now has an aditional interaction option, Trade, you can now trade Red Poker Chips + Money to buy keys from Warehouse and Crossroads, and Black Poker Chips + Money to buy Mall and Deadrise keys and keycards, you can also trade 2 Red Poker Chips + 180 Money to 1 Black Poker Chip and 1 Black Poker Chip + 120 Money to 2 Red Poker Chips
- Quest Special Items now will have an aditional Exclamation quest mark on its original spawn location
- Bosses now have a chance to drop keys from the map they're located
- Added more detail to the Warehouse underground area
CHANGED
- Quest Special Items now have a different background color on inventory
- Automatic weapons will now start on automatic fire mode
- Sight attachments now show which weapon types they fit on their description
- The value of keys and keycards has been adjusted; their sell prices are now higher depending on the potential loot found in their rooms
- Changed vendor ammo icons on vendors
- Grenades can now be stored on Ammo Boxes
- Shadow Boss now spawn on first floor of Mega Mall
- Adjusted the weight of many items that should weigh less.
- Increased the price of materials above or equal 3 inventory slots
- Changed the objective descriptions of the Interact quests:
- Truck Sabotage
- Truck Sabotage Part 2
- Silent Sabotage
- Emergency Protocol
- Operation Blackout
FIXED
- Light Beer now show its name correctly
- Wallet now shows inventory slots correctly on tooltip
- Fixed some trees inside rocks on Crossroads
- Invisible wall collision/unwalkable place around Amazoff
- First Aid Crate showing wrong name on interact name
- ZT9 breaking after reloading it with an Extended 9mm magazine
- Hideout ground not making metal noises
- Character stuck on a rock mountain near Beach Hotel
- Character stuck above a fuel tank on East Gast Station
- Some items not showing an aditional digit on weight
- Character stuck around broken wall near Amazoff
- Character stuck on a scaffolding in the Construction Zone