Deadline now scales gradually instead of a flat 2x. This makes so much more sense as the first deadline is playable, and we can also ramp difficulty overtime, and the difficulty scaling is not so intense to make the unlocking of rainbow cards excessively difficult
Added a warning with instructions for whenever a save data gets corrupted (mostly due to os crashes)
Rainbow holographic cards are now permanent and donβt need to be found in packs anymore
Once all cards are holographic and thus permanent, no more memory packs will spawn
As you foil cards into rainbow holographic, memory packs will be spawning the ones that are not holographic yet, making it easier to complete the collection.
Slightly changed the algorithm that picks memory cards
Hardcore mode now rewards double the memory packs
Changed the Old Wounds memory card: since cards can now be permanent, the effect is now about making all deadlines 50% easier. If you ever wanted to have a more relaxed CloverPit run, this is now the card for you.
Buffed bricks and wood charms to a 25% chance of applying the token modifier
Cigarettes, baby!!!!! They are once again guaranteed 100% to spawn in the store, BUT they start cheaper and increase their cost by 1 ticket each time you buy them. Cost will reset at the deadline end!
Added a setting to reduce flashes! Both full-screen flashes and in-room flashing elements (example: jackpot animations) - Full-screen flashes all fallback to black color when this setting is on
Increased alpha and added shadows to text on posters to help people with color blindness