Captain of Industry latest updates, patch notes, changelogs and announcements

Captain of Industry latest updates, patch notes, changelogs and announcements

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Patch notes for v0.7.9

Date: 2025-08-29 22:18:46

Improvements * Tree planters will now ignore import sliders on storage units when looking for saplings. * Improved map cache retention by having loaded games mark cache files as fresh. * Fully constructed tracks are now replaced back when removing a ...

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Patch notes for v0.7.8a

Date: 2025-08-19 02:55:04

* Trucks now prefer ore sorters with product assigned matching to the cargo, over auto-assigning new products to existing sorters. * Increased ore sorter products limit from 8 to 16. * Stacker now shows supported products and maximum throughput. * Ad...

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Patch notes for v0.7.8

Date: 2025-08-03 04:00:04

New entity replace/upgrade system * It is now possible to place a new entity over an existing one in order to upgrade/downgrade it. * Placing a storage over an existing one can replace its type (e.g. loose to liquid), tier or orientation (rotation, f...

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Patch notes for v0.7.7

Date: 2025-07-14 06:27:09

Balancing * Removed quick-delivery discount for large quantities. The cost is now linear with the number of quick-delivered products, at 0.05 unity per product. * Trains longer than 100 tiles now strictly adhere to reservation rules and no-stopping z...

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Patch notes for v0.7.6a

Date: 2025-06-27 22:56:19

* Reduced minimum height of notification panels. * Fixed scroll bar jumping in the alerts tab when clicking the last element. * Fixed max unity of healthcare category. * Fixed deconstructed entities with overlapping vehicle surfaces leaving forever i...

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Patch notes for v0.7.6

Date: 2025-06-24 22:59:43

New content and balancing * Added recipe to digest eggs in anaerobic digester. * Increased orbital cargo limits. * Optimized train driving to reduce slowdowns and waiting by taking other trains’ speed and inertia into account and allowing double-rese...

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Patch notes for v0.7.5c

Date: 2025-06-16 01:50:50

* Added conveyor/pipe maximum fill limits for storages. * Added asteroid placement radius indicators. * Fixed font rendering that was causing insufficient space after comma. * Recovering a vehicle now properly re-applies its entire config. * Fixed a ...

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Patch notes for v0.7.5b

Date: 2025-06-12 22:44:20

* Fixed steam locomotive animation. * Fixed credits auto-scrolling. * Fixed unassigned module notification when an empty module is present. * Fixed train alignment issues when a station was larger than the train and its schedule had weak filters. ...

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Captain's Diary #50: Post-launch payload

Date: 2025-06-11 23:31:05

Hi everyone, Captain Marek here with our 50th diary post. It’s been four weeks since Update 3 dropped, and we’ve already shipped five major patches that add new content, polish the UI/UX, and squash lots of bugs. Let’s take a look at how the launch w...

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Patch notes for v0.7.5a

Date: 2025-06-11 22:20:35

* Optimized 3D model of aluminum furnace. * Fixed issue when train track overlapped level crossing. * Fixed UI layout in statistics window. * Added scrolling to the train inspector window....

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Patch notes for v0.7.5

Date: 2025-06-11 04:30:11

New content and balancing * Added hydrogen locomotive and hydrogen train fuel module. * Added a focus (office bonus) for train capacity increase. It also increases modules capacity and loading throughput. * Increased maximum train length per train de...

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Patch notes for v0.7.4

Date: 2025-06-04 00:44:42

* Added mass-upgrade tool for vehicles. * The train blocks visualizer now shows unbuilt tracks in red. * Added a button in the train depot to show the blocks visualizer. * Train fuel usage is now reported in fuel consumption statistics. * Fixed globa...

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Patch notes for v0.7.3a

Date: 2025-05-31 23:25:27

* Level crossing now show properly as free in the vehicle navigation overlay. * Removed iron cost from flywheels and tree planters. * Added quick trade to buy iron for steel. * Added lifetime cargo stats for trains. * Fixed excessive maintenance cons...

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Patch notes for v0.7.3

Date: 2025-05-28 22:54:28

* Added logistics zones. - Truck logistics can now be separated into zones. - Trucks assigned to a zone will only do jobs within that zone. - Logistics zones can be configured via the Vehicles management window (F6). - Added tutorial explain...

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Patch notes for v0.7.2a

Date: 2025-05-27 09:49:56

* Fixed a rare issue where maintenance stopped being simulated. * Fixed missing workers in radioactive waste storage inspector. * Product and mode selection is now hidden for the empty train station module. * Quick remove will no longer reset the man...

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Patch notes for v0.7.2

Date: 2025-05-24 20:50:15

Trains * Added per-wagon products filters which can be set directly on trains or in the train designer. * Doubled train station capacity. * Improved train alignment logic. Note: This may affect some of your lines. - Trains will now always align all...

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Patch notes for v0.7.1e

Date: 2025-05-21 22:53:09

* Reduced construction costs of train stations by 50%. * Increased train fuel tank capacity by 50%. * Increased maximum area size for mining and forestry towers by 2x. * Added option 3 and 5 minute interval options for more frequent auto-saves. * Add...

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Patch notes for v0.7.1d

Date: 2025-05-20 00:26:20

* Train station modules no longer need power or workers to send stored products to output ports. * Buildings such as train stations or level crossings can now be built on tracks which are part of a reserved exclusive zone. * Train stations now preser...

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Patch notes for v0.7.1c

Date: 2025-05-18 23:19:38

* Fixed regression causing train track no-stopping zones being incorrectly removed from intersections during direction flipping. To prevent trains blocking each other, ensure that all overlapping tracks (denoted with yellow arrows on track direction ...

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