Ave Patronus!
It's time for another Patch! This time we again have a lot of fixes and balance adjustments - especially concerning the city event being too negative too often.
After today's patch we will get back to a normal routine and more polished Updates compared to hotfixes and quick changes. So even if the frequency might change, please be reassured that this only means that we are hard at work....
...and as always, if you want to support us, feel free to leave an honest review!
But without futher ado - here are the patch notes:
Features
- Building Infirmary (all levels)
Buttons to rest (heal) and cure _all_ Gladiators were added
Fixes
- Fixed an issue that produced duplicate items, resulting in a black screen when starting a Battle
- Random Arena Modifiers are now persistent through saving and loading (as intended)
- Random City Events are now persistent through saving and loading (as intended)
- Building Colosseum (Level 2+)
Fixed an issue that prevented players from selecting a different Veteran team than the first after upgrading - Building Market
Improved gamepad navigation flow - Building: Market
Fixed an issue that could cause overlapping text when comparing items - Building Estate
Fixed an issue that resulted in quests being displayed prematurely when loading a save game created with the demo - Building: Forum
Fixed an issue that allowed duplicate Quests to be offered. - Building: Town Hall
Fixed the incorrect preview image displayed for Forum upgrade to level 5 - Performance
Fixed an issue that caused the game to freeze when running in the background for extended periods of time.
Note: In the last patch notes we recommended switching the "Run in Background" setting to on
as a workaround. With this fix, you can now set it back to off, if that is your preference." - Save games
Fixed an issue that could result in save games not being displayed in the "Load Game" list. - Ability: Sanctum Intentum 2 (Deriva Class)
Reduced healing amount to 7 - 9% (from 70 - 9%) - Achievements
Improved the reliability of Steam Achievements to be awarded correctly. - Boss Enemies
All Boss enemies are now immune to the Fear status
Attack of Opportunity system
- Fixed an issue that prevented Gladiators from performing Attack of Opportunity actions as intended.
- Fixed an issue that caused errors when not closing the Level Up panes as intended (automatically or via ESC)
- Fixed an issue that prevented consumables from being set up between Battles correctly
Tactical Machines
- Fixed an issue that could result in an error when a Machine with multiple targets applied its effect under specific circumstances
- Fixed a bug where playing the decapitation animation of a Gladiator could cause an error, when DLC items were equipped on the head
- Fixed an issue that could result in a game freeze when multiple Machines were brought to a battle and one of them killed an enemy under specific circumstances
Balancing
- Audience Quest: Favoritism
Reduced the required number of Class Abilities used to 4 (from 6)
City Events
- Reworked numerous events.
- Gold loss changed to a flat value that scales with Age for all affected Events (from a fixed percentage value)
- Gold reward added to one of the options for several Events to provide a payoff
- Reward (non-Gold) added to a couple of Events to provide a payoff
- Implemented a minimum Gold condition, preventing City Events with potential cost bankrupting players
- Added a check that prevents negative events after losing a Gladiator in a challenge
- Reduced general chance of occurrence to 50% (from 75%)
- Adjusted Gold values to scale with Age
- Adjusted system to prevent two 'negative' type City Events from occurring consecutively.
- Reduced chance of occurrence after Novice Challenge (Age 1) to 0% (from 75%)
- Building: Academy
Increased available slots on level 1 by 1 (now starting at 2)
Reduced slots gained on level 5 to 0 (from 1) - Building: Infirmary
Increased available slots on level 1 by 1 (now starting at 2)
Reduced slots gained on level 5 to 0 (from 1) - Trauma System
Added internal categorization to assign Traumas/Trauma combinations more carefully, depending on the trigger - Potion: Tinctura Remedii
Adjusted effect to reflect recent changes to damage over time effects. - Minor Tinctura Remedii:
Increased removed status stacks to 3 (from 1) - Greater Tinctura Remedii:
Increased removed status stacks to 6 (from 2) - Ability: Fire Wall (Magus Class)
Increased amount of effect stacks applied to target area.
Level 1: Increased to 6 (from 3)
Level 2: Increased to 9 (from 6)
Level 3: Increased to 12 (from 9) - Ability Tempest (Magus Class)
Increased amount of effect stacks applied to target area.
Level 1: Increased to 6 (from 3)
Level 2: Increased to 9 (from 6)
Level 3: Increased to 12 (from 9)
Interface
- Notifications
Indicator alerts for ability upgrades have been reduced to one per Gladiator.
Indicator is now removed when Gladiator is selected in Academy. " - Main Menu
Continue button was moved to the top to improve navigation flow - Gamepad
Improved Consumables Setup to work more visually intuitive and accurate - Building Town Hall
Adjusted description for Academy Level 2 Upgrade to reflect functionality and benefits of the Tactics system - Arena Modifiers
Added background to improve visibility/readability - Trait Rageful
Improved wording to clarify the effect - Death Sentence
Adjusted wording to clearly communicate the steps to complete the goal
Audience Quests
- Increased font size for Audience Quests displayed during Battle
- Forgiving
Adjusted wording to clearly communicate the steps to complete the goal - Abilities, Tactical Machines, Sabotages
Adjusted the system to enable the display of the upgrade preview, regardless if the player can afford it.
Localization
- Fixed a localization error in Chinese
Unicorn → Spider - Fixed a localization error in English
Infirmary (level 5) extra % in upgrade description