Assetto Corsa Rally - Update 0.2 is OUT NOW!
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Update 0.2 is OUT NOW!

Date: 2025-12-18 15:59:13

Assetto Corsa Rally Release 0.2 is OUT NOW!



Which expands the driving experience by adding snowy surfaces, studded snow tires, the Livigno Ice circuit available in time attack and free practice, the 1973 Alpine A110 Group 4, 25 new ACR Events, plus numerous improvements and bug fixes.

GRAZIE! Assetto Corsa Rally debuted on November 13th, and the welcome you've given us has been extraordinary.

Update Content:



ALPINE A110 GROUP 4 1973



Born in a time when rally racing was gaining momentum, the 1973 Alpine A110 was designed to be nimble, lightweight, and incredibly agile. At the core of the A110 is its 1.8-liter four-cylinder engine producing an impressive 180 horsepower.

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This power is channeled through a five-speed manual transmission, allowing the car to reach a top speed of approximately 210 km/h (130 mph) and accelerate from 0 to 100 km/h in just about 7 seconds.

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LIVIGNO ICE CIRCUIT "GHIACCIODROMO LIVIGNO"



The “Ghiacciodromo Livigno” Ice Circuit is a specialized ice driving circuit located on the outskirts of Livigno.

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This track, surrounded by snow-covered landscapes, serves as a dedicated venue for ice driving courses, events, and adrenaline experiences on frozen surfaces.

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IMPROVEMENTS AND FIXES



  • Introduced snow physics and studded tyres
  • Improved overall steering wheels support. (We will keep improving the codebase until all steering wheel and sim-racing peripherals are fully supported and working)
  • Improved FFB
  • Improved Gravel and Tarmac physics
  • Improved Audio
  • Added show/hide HUD option.

AND MANY MORE!

https://store.steampowered.com/app/3917090/Assetto_Corsa_Rally/

Patch Notes:



NEW CONTENT:


  • Added Alpine A110 Group 4 1973
  • Added “Ghiacciodromo Livigno” Ice Circuit
  • Added 2 new ACR Events groups, and a total of 25 new ACR Events
  • Added snow physics and snow studded tyres


STAGES AND CIRCUITS:



  • Added Ghiacciodromo Livigno Ice Circuit
  • Added missing trees to backdrop areas throughout Saverne
  • Improved collisions on some log piles in Saverne and Wales
  • Fixed “that” traffic sign pole in the town of Saverne


CARS:



  • Added Alpine A110 Group 4 1973
  • Added studded tires
  • Fixed issues related to wheel offsets
  • Fixed missing textures on some rims
  • Mitigated pixelated glows on car lights
  • Added support for all country flags on air intakes
  • Fixed suspension issues
  • Fixed tire flex direction


INPUT:



  • Improved overall steering wheels support. We will keep improving the codebase until all steering wheel and sim-racing peripherals are fully supported and working
  • Added Hat Switch (e.g. directional buttons) support for steering wheels
  • Added double gear up/down inputs
  • Added possibility to bind Neutral gear on steering wheels
  • Added wipers input


PHYSICS:



  • Fixed FFB inconsistency with some cars
  • Improved FFB under braking
  • Fixed some FFB effects that were pushing the steering wheel on the wrong side
  • Improved throttle to make it more linear with gas pedal
  • Improved brake power for some discs and calipers
  • Improved Gravel and Tarmac physics and tyre models based on new data that we acquired. Rally drivers validated the new handling. The tyre model will keep evolving during the Early Access based on new field research, data and feedback from players and rally drivers.
  • Introduced Snow physics and Snow studded tires
  • Improved the behavior of tyre model at extreme drift angles
  • Retuned some differentials and some setup presets


AUDIO:



  • Added engine/exhaust sounds for Alpine A110 Group 4 1973
  • Added first implementation of Snow tyres surface audio
  • Livigno Ice Circuit environmental audio setup
  • Improved responsiveness of asphalt skid audio
  • Improved vehicle scraping responsiveness
  • Removed slowdown UI sounds in replay.
  • Fixed issue with wall reverb being louder in cabin than external views.
  • Moved rear engine emitters further forwards in surround mix.
  • Many small audio mix tweaks across the game.


GAMEPLAY AND UI:



  • Added 2 new ACR Events groups and a total of 25 new ACR Events
  • Fixed frequent crash after exiting the leaderboards page
  • Fixes for Chinese language
  • Increased ranges for camera customization settings
  • Reduced allocated memory in race
  • Added AI tires management to make AI times more accurate depending on race conditions
  • Fixed start sequence cheat found by users
  • Improved helmet camera movements
  • Fix French Codriver issue with some calls having Left and Right inverted
  • Fix Multiple text errors and typo
  • Improved description for Differentials setup and Gear sets
  • Fix UI not hidden correctly during replay and main menu
  • Fixed Lithuanian Flag
  • Improved time of day for each location to better reflect the period of the year
  • New opening splash screen
  • Fixed some road signs on Wales Hafren North and Saverne not reacting to physics
  • Pace notes revision to Wales Hafren North and Saverne Reverse stages.
  • Added missing dressing to some junctions of Wales Hafren North
  • Fixed race start marshals not working properly on Hafren North Reverse Cut 1
  • Fixed intersecting barriers at Munster
  • Fixed some missing characters for player profile name
  • Fixed “Service Park” time not resetting after the first service park in a rally weekend
  • Added Hide/Show HUD option


ONLINE:



  • Time attack, “Recommended Time” feature: now players can choose reference times from the leaderboards and compete against them
  • Faster leaderboards download
  • Faster download of “best player time”
  • Faster time upload
  • Improved login recovery mechanism
  • Fixed an authentication error that prevented the game from coming back online
  • Fixed an issue with Profiles API that prevented some requests from completing in a certain scenario
  • Fixed an issue that prevented the Leaderboard upload/download from completing in a certain scenario
  • Migrated to a different hosting service
  • Improved clustering settings
  • Reduced the amount of technical telemetry recorded
  • Display name is now synchronized with the Steam's one


VFX, LIGHTING AND ART DIRECTION



  • New vehicle particles for snow surfaces
  • New, more persistent particle emitters for dusty materials
  • New particle systems for collisions against snow
  • Support for subsurface scattering on environment and props shaders
  • Base track shader improvements to better support snow materials, different road conditions and track flows
  • Overall shaders optimization to slightly reduce GPU and memory load
  • Fixed a bug where track materials could sometimes use dynamic parameters (dynamic track) for tarmac on all other surface types
  • Improved particle lighting coming from headlights and backlights
  • Added support to blend some of the ground scatter meshes with the ground materials
  • Added new Sky setup with Livigno Ice Circuit geographic coordinates
  • Added weather presets for snowy conditions
  • Updated sky system to improve the visual rendering of the atmosphere
  • Added custom lighting setup for Livigno Ice Circuit


IMPORTANT NOTICE



Due to recent physics changes that have impacted achievable times, and in the interest of maintaining fair competition, we will be resetting the leaderboards.

The reset is scheduled to take place at Friday 19th December 08:00 GMT, and there may be up to 30 minutes of downtime during this process.

This was not a decision made lightly, and we understand it may be disappointing for some players. We sincerely appreciate your understanding and patience, we are also looking into ways to immortalise the leaderboards before they’re reset in the future (potentially a “Hall of Fame”) but further details will come at a later date.

Once the reset is complete, we recommend restarting your game to ensure everything updates correctly.