Date: 2026-05-29 16:58:54
Hey Anno Community,
Yesterday we’ve released Version 1.5.2 with several more fixes – including the issue with ships renaming themselves (which didn’t get properly fixed last time), flickering ground plates and some adjustments to rivals’ behaviour related to wars.
Please have a look at the full Patch Notes here!
The next planned update will be on June 18th and include some more fixes as well as the second cosmetic DLC: Blooming Cities.
We’ll follow that up with another update in early July. More details on those closer to their release date.
On June 10th we’ll be holding a livestream to show you the “Blooming Cities” Pack in action with Art Director Reiko, Project Coordinator Dennis and Clémentine, Junior International Product Manager.
Aside from talking about the very flower-y content, we’re also looking forward to updating you on our plans and answering your questions.
The stream will start on June 10th at 5PM CEST | 3PM UTC on our Twitch channel.
Looking further into the future, August is, as previously announced, the time of the Hippodrome! Our second gameplay DLC will release around mid-August letting you build an enormous monument in your cities and hold races to entertain your population. You won’t have to wait too long until we start talking about it.
This release will be accompanied by an update as usual, Update 2.0, further improving the game for everyone. To give you a little teaser:
Take even more phantastic screenshots with the photomode
Time limited challenges will be available via Ubisoft Connect
Additionally, we are working on a bunch of further fixes and improvements. Please note that these can still move into later updates depending on their complexity or in case of unforeseen issues. As usual, we will confirm the final changelog for Update 2.0 closer to the actual release in August. To mention just five things currently being worked on:
Talking about both DLC and patches, in the last weeks we’ve held both playtests for “The Hippodrome”, as well as a very early playtest for “Dawn of the Delta”.
Like the playtests we’ve done in the year leading up to the release of Anno 117: Pax Romana, our goals here were to gather feedback on both the overall state, but also the aspects “fun factor”, balancing and UI/UX.
These types of closed playtests will continue for all future gameplay content, and while we can’t go into the details of the provided feedback here, we received valuable input on the UI/UX side of the Hippodrome DLC and its connection to the rest of the game, as well as the province layout of DLC 03 and the clarity/onboarding of its features.
Closing the update with a Community Spotlight once more, starting with this website DukeEntropy created: it lets you pre-plan trade routes in preparation for our next Anno 117: Pax Romana session.
To quote them: “I made a website to plan my Anno 117 island and trade routes. Since I cannot play anno during work hours, but I can go to the internet and plan my anno game during work hours.”
Check it out here: https://antondemeester.github.io/anno-planner/
Finally, we also want to feature here some of the awesome screenshots you took for “Prophecies of Ash”, capturing both the island itself as well as the volcano and its eruptions in particular.