Anno 117: Pax Romana - Anno 117: Pax Romana – Patch 1.3.2
Anno 117: Pax Romana changelog game banner

Anno 117: Pax Romana – Patch 1.3.2

Date: 2026-01-29 12:03:41

Please find below the patch notes for version 1.3.2

Release Date: Thursday, January 29th, 10AM UTC | 11AM CET

Highlights

  • Adjustments to the prices of many goods
  • Increased likeliness and intensity of Major Incidents
  • Fixed issue related to global religion buffs
  • Fixed several causes for crashes and desyncs

Balancing

  • The base prices of many goods were adjusted (mostly increased), resulting in higher buying and selling prices[list]
  • Consumption was accordingly also very slightly decreased for some goods
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Image

  • Difficult and aggressive rivals are now more likely to declare war on the player[list]
  • We have adjusted multiple behaviour reasons to make it more likely for rivals to start wars, including the smaller feuds
  • Specifically Neferneru and Concordia are now also more likely to ally against the player
  • The intention is to provide more challenge for players seeking it
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Major city incidents are more impactful

  • Increased number of rioters to be defeated (Riots), increased number of people to be evacuated (Fire), increased number of sick people to be picked up (Plague)
  • Additionally, taking any such actions (defeating rioters, etc.) reduces the incident by only 1min each now
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Major incidents will happen more often

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Increased the population threshold for city status changes in early game (level 3 + 4) to allow players to build wide for longer

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Bug Fixes

General

  • Fixed various crashes, for example:[list]
  • Fixed crashes related to moving or destroying aqueducts
  • Fixed an issue with the benchmark crashing for some players
  • Fixed occasional crashes during mod loading related to the use of options
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Fixed some possible triggers for desyncs for example:

  • Fixed desyncs related to crossplay between PS5 and other platforms
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Fixed an issue with global religion buffs not applying to newly settled or conquered islands

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Fixed issues with certain keyboard shortcuts when using a keyboard on PS5

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Fixed a visual issue with some palisade stakes

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Fixed several visual issues with NPC portraits:

  • issues with Concordia’s headscarf
  • a visible renderline on Julia’s forehead
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Fixed an issue with blueprinted aqueducts not always upgrading as expected

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Fixed an issue with rivals not constructing anything on islands they took from other rivals or players

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Fixed an issue where mouse clicks would occasionally not be registered

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Fixed an issue that prevented land units from recovering when retreating, even if the recovery conditions were met

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Fixed an issue with Voada’s ship being invisible during the “Scars of Conquest” quest.

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UI

  • Added warning messages on start-up when the game lacks permission to save the game in the savegame folder[list]
  • This is a Windows folder access problem, please refer to official Windows documentation on how to give applications writing access to specific folders
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Fixed an issue with the buttons for goods in the Trading Post changing layout under rare circumstances

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Fixed an issue in campaign where having both Festive Decorations and Vital Condiments on board of the ship would glitch our Julia’s dialogue boxes

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Fixed an issue with the Xbox Gamertag not being displayed in some menus

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Fixed an issue with the network status icon not appearing under certain conditions

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Fixed an issue with notifications for diplomatic proposals would trigger and immediately disappear

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Removed the exclamation markers from the incident values in the top bar

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Quest, Campaign & Text

  • Fixed an issue with the “The Missing Shipment” quest remaining active after completion
  • Fixed an issue in the campaign that would result in the player not receiving a ship in Albion when sending multiple ships at the end of Part 1
  • Improved various parts of the localization, for example:[list]
  • Fixed a spelling mistake in the Trading Pier help menu
  • Fixed some missing translations for the “Dominus Racing Stallions” quest
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