Anno 117: Pax Romana - Anno 117: Pax Romana - Patch Notes 1.5
Anno 117: Pax Romana changelog game banner

Anno 117: Pax Romana - Patch Notes 1.5

Date: 2026-04-29 20:54:57

Release Date: April 30th, 2026

Download Size: PC Steam – 6.5GB

Before jumping into the full changelog, please find below a short list of Known Issues you may encounter while playing. Most of these are being worked on or already have a fix and will soon be addressed in Patch 1.5.1.

Notable Known Issues

  • Ships change name upon province change
  • Building lose their shadow and the ocean its waves on the highest zoom level under certain camera angles on/near Cinis
  • A TRAJAN-120913-01 error desync is displayed after transitioning from Part 1 to Part 2 in a CO-OP Campaign
  • A destroyed pirate’s trading post continues to spawn ships even when their enemies (player, rival, emperor) have ships in the vicinity

Full Patch Notes

Improvements & Changes

General

  • Word filter adjusted in singleplayer[list]
  • While the filter is still in place (mandatory requirement), there’s no more censoring on client side
  • Other participants in a multiplayer match will still see the word cesored if a word another player used is affected by the filter
[*]

Gameplay DLC can now be activated at any point while playing

  • When loading a pre-DLC-release savegame, a prompt will appear, but the decision can be postponed to later
[*]

Added a workforce priority system to help with avoiding negative spirals

  • The priority now is: Military > adding population > population area effect > income > income area effect
[*]

Defeating a pirate now gives positive emperor reputation

[*]

Amphitheatre events can now be run on multiple islands simultaneously

[*]

Weather effects like rain in Albion or the volcanic ash rain from Prophecies of Ash can be disabled via the options menu

[*]

Destroyed Officia remember slotted specialists

[*]

Added a new type of contracts: escorts

  • A ship will spawn that will get attacked on its way to the map border, requiring the player to ensure its survival
[/list]

Balancing

  • Passive Trade rebalance: was too powerful previously and now gets adjusted downwards a bit.[list]
  • Rivals/Traders only sell goods they actually have in stock
  • Rivals pay the same price as traders now
  • Rivals/Traders have less budget for trading starting in mid-game
  • Goods have higher trade prices
  • Important: the old balancing is still available and remains active in existing savegames. All these options are now part of the game setup and can be tweaked to your preferences.
  • “Prophecies of Ash” DLC: during volcano phases, traders will not sell goods impacted by volcano phases (food, crops, fish, animals)
[*]

Water mill gets +1 knowledge, donkey mill –1 health as area effect

  • to better represent the water mill being more “expensive” due to requiring a river slot
[*]

Land units take damage from major incidents when very close (illness, fire)

[*]

Added an “easy” difficulty for the impact of increasing city status on city incident attributes

[*]

Drastically increased the maximum prestige and belief thresholds and added additional buff milestones

[*]

Reduced the cost of Voada’s mercenaries and slightly improved their stats

[*]

Increased number and intensity of Voada’s raids, with a stronger focus on land raids

[/list]

UI & Controls

  • Various improvements to the trade route screen[list]
  • Assign routes to a group during creation
  • Give trade routes a name directly during creation
  • Hold shift to copy a good across all vacant slots of a ship
  • Trade route lines are now displayed on the map on the right when hovering over a trade route
  • The number of buildings producing a good is now displayed in addition to the stock level for each island
  • Some more improvements are still in discussion/in development
[*]

When using mouse & keyboard, all pins at bottom of the screen can now be removed/replaced, the resource pins are not fixed anymore

[*]

We’ve added a “Favourite” category when using gamepad

  • It allows you to add ships, buildings as favourite for quick-access
  • You can add both menu entries and your current selection
[*]

It’s now possible to zoom & pan the mini-map

[*]

Several improvements to the multiplayer loading screen, including:

  • Show readiness state of participants
  • Added icon to differentiate human and AI players
  • Added “waiting for host to start game” label
[*]

You can now order land units to embark onto a nearby ship instead of manually sending them to the ships

[*]

If you play the game in windowed mode, the game now remembers the window size

[*]

Pressing shift while using the upgrade tool on ruins restores ALL ruins (no matter the building type) in range

[/list]

Bug Fixes

Gameplay

  • Various performance improvements
  • Various fixes to trade routes[list]
  • Fixed an issue where trade route ships would stop moving after a route was deleted
  • Disabled the “Establish Route” button when a Trade Route featured only one island
  • Replaced some icons in the trade route menu
  • [Xbox] Fixed an issue with trade routes not being saved after pressing “yes” in the “unsaved changes” popup
  • Improved colour blind accessibility for the warning status bar during trade route creation
  • Improved readability of island stock on macro map
  • Fixed the issue with small islands being hard to select on the macro map
  • Fixed an issue with the route overview button not showing the white outline when hovering over it
  • Fixed an issue with Goods Icons and Stations lists being misaligned in the Trade Routes menu
  • Fixed an issue with the option to rename groups being missing in the pop-up
  • Fixed an issue where the area to select a ship filter was too small
  • Fixed an issue where the red arrow next to stock was hard to read on red background
  • Fixed an issue where Trade Route entries went missing when exceeding 100 routes
  • Fixed an issue where scrolling the ship list with the mouse wheel also zoomed the macro map
  • [Gamepad] Fixed an issue where previous text inputs were displays when renaming a Trade Route
  • Improved visibility when a filter is active in the Trade Route Menu
  • Fixed an issue with the ship selection not displaying the correct ship type icon (military/civil)
  • Fixed an issue where not all Trade routes were visible
  • Fixed an issue where offered and requested goods are not removed from the island infotip after changing their status to No Trade
[*]

Multiple fixes to active trade:

  • Fixed an issue where the category tab filter was applied to both Goods and Items at the same time in any active trade menu
  • Fixed an issue where tutorial highlight didn’t go away
  • Fixed an issue where the Active Trade menu button was misaligned on non-English localizations
  • Improved visual quality of the trade menu for specialists
  • Trade button is now available in the Goods and the Items tab
  • Added a short explanatory text in front of the reroll timer for Traders
  • Fixed an issue where the infotip for goods would incorrectly display ‘Cannot be traded’ at Diana’s harbor
[/list]
  • Fixed an issue that allowed rivals to settle the "Stonehenge" island in the campaign
  • Fixed a crash when adding pirates to an ongoing game
  • Fixed an issue where the auto rotation feature would rapidly cycle between positions for a building when the player tried to construct it in cornered areas
  • Copying building with a skin will now also copy the used skin
  • Fixed an issue where the second citizen upgrade path in Albion would not correctly unlock after having reached the highest Tier of the other path
  • Fixed error message in the build menu when upgrading to Tier 2 in Albion
  • Fixed an issue where the blueprint of a city watch building would be shown as built when the blueprint of another building was selected
  • Fixed an issue with Patrician residences not receiving prestige from the villa
  • [Gamepad] Fixed an issue where fields/modules would rotate every time the player entered their construction mode
  • Fixed an issue with some of Albion’s public service buffs not correctly applying to the respective other citizen path
  • Fixed an issue with amphitheatre rewards not being provided on the correct island
  • Fixed an issue that lead to pirate islands missing from certain map templates
  • Rivals are no longer able to encamp their villa units
  • Rivals now also attempt flank and rear attacks with their land units
  • Rivals surrender (earlier) during rebellions they started
  • Fixed an issue that could lead to islands “remembering” the population of the previous governor after clearing it
  • Fixed an issue where upgrading dirt roads would destroy the marsh road section connected next to it
  • Fixed an issue with the “Romani Ite Domum” achievement
  • Fixed the asset pools for several items that were previously not affecting production chains as they should
  • Fixed the “Many Hands, Alight Work” effect that previously wasn’t functional
  • Fixed the issue that resulted in clicking on attributes always leading to the production statistics screen

Units and Ships

  • Ships now don’t lose health when repaired while lack of workforce would usually decrease its health[list]
  • After being full repaired, ships will start losing health again
[*]

Villa garrison troops are no longer counted towards general army power, as they are purely defensive

  • Rivals will still calculate with these troops when considering an invasion, however
[*]

Improved unit cohesion for ships when escorting

[*]

A rival’s garrison units can now be deleted by the player after conquering and razing a rival’s island

[*]

Players can now encamp a unit while “auto combat” is active

[*]

Players can now encamp an army more easily

[*]

Selecting multiple units and encamping them allows players to place the camps down one-by-one

[/list]

Diplomacy

  • Added new infotips for the war infotips with the Emperor in the diplomacy screen
  • Pirates no longer revoke their alliance with the player if the player starts a rebellion
  • Fixed some non-working relationship reasons related to treaties having been broken in the past
  • Fixed an issue that would give the player twice the positive relationship points with some rivals when reaching (pro-)consul
  • Fixed an issue that would result in economic relationship reasons disappearing completely after a rival would overtake the player
  • Fixed an issue that had the destruction of units not impact the relationship with rivals in war
  • Fixed an issue with the negotiation screen displaying an absurdly large number when a reason with a hint was present
  • Fixed an issue that resulted in a never-ending state of rebellion even if the rebelling rival had been defeated
  • Trading with pirates is now unaffected by the player’s reputation with the Emperor
  • Fixed an issue with an endless loop of Emperor reputation messages
  • Fixed an issue that would not revoke the player’s consul state after appointing a rival as specialist
  • Added additional notifications to inform player of treaties between two rivals if the player joined a rival’s war against another NPC and the ally concluded peace
  • Fixed an issue where the camera would focus on the wrong island after taking over an island from a rival
  • Fixed an issue where some ornaments from rivals would remain on the island after take-over

UI/UX & Controls

  • Various UI improvements to multiple menus
  • Adjusted the character limit for ships, land units and player names to 16 to avoid display issues
  • [Gamepad] Fixed an issue where the focus didn’t move to the active effects button in the object menu of gates and towers
  • Fixed locked category icons in residences being displayed as white instead of light brown
  • Fixed an issue where relocation costs were still displayed for harbour buildings even if they were set to “free” in the game options
  • Adjusted how area effects are displayed for buildings that offer both positive as well as negative effects to assure they display the correct number of affected buildings
  • Adjusted text scaling for city institutions
  • Infotips in the shipyard now also display the ship type (penteconter, trireme, quinquereme)
  • Fixed an issue where encamped land units wouldn’t have their stats displayed
  • Aligned colours used for in-world feedback of land units
  • Fixed an issue with the villa’s repair time going into negative if resources for reconstruction are missing
  • [Gamepad] Fixed scaling of the radial tools menu which was too low compared to other radial menus
  • Aligned selection behaviour of game mode and province selection screen
  • Fixed some issues with button behaviour in the game setup screens
  • Fixed an issue with the description of the Emperor overlapping with their avatars
  • Fixed some issues with the minimap rotation option not working in some circumstances
  • Fixed various issues related to colourblind mode and contrast settings
  • Fixed an issue with the province transition UI staying on screen for too long
  • [Gamepad] Fixed some missing category names in the radial menu
  • [Gamepad] Improved clarity for the construction menu entries for production chains from a different province

Controls

  • [Gamepad] Fixed an issue where the selection focus would get lost in the object menu of a building slot (mountain/river)
  • Fixed an issue where copying animals farms and depots via Shift-Click would not align the copy properly with he mouse cursor
  • [Gamepad] Fixed a duplicate “back” button prompt in the villa’s menu
  • [Gamepad] Fixed an issue that prevented players from changing the name of a unit
  • Fixed an issue with the camera scroll speed resetting after a game restart
  • Fixed some scrolling issues related to touchpads
  • [Gamepad] Fixed an issue with button prompts not being aligned with the gamepad cursor
  • [Gamepad] Fixed the issue that resulted in the gamepad selection prioritizing ships over a Rival lighthouse when a ship was next to it
  • [Gamepad] Fixed an issue that resulted in the camera spinning when the game window lost focus while a PS5 Dual Sense controller was connected
  • [Gamepad] Fixed the issue that the selection circle was still visible when hovering over valid targets with a build tool selected
  • [Gamepad] Fixed an issue with the “Reset All” button in the options not working
  • [Gamepad] Fixed an issue with the info corner in the Religion menu not opening with the right stick
  • [Gamepad] Fixed the issue that controls were partly locked after opening and closing pause menu while an infotip was pinned with the gamepad
  • [Gamepad] Fixed an issue with the construction menu losing focus when navigating it upwards

Art/Visuals

  • Game world becomes dark or orange if the player goes to world map and back during night
  • Fixed an issue with damaged villas that resulted in parts of it becoming greatly enlarged and misplaced
  • Fixed an issue that had feedback units get stuck in parts of the sanctuary building
  • Fixed the broken animation fade for units during a charge attack
  • Fixed an issue that resulted in the banners of land units misbehaving after mass-embarking multiple units
  • Fixed an issue through which players were able to place ground plates on a rival’s island
  • Fixed an issue where military units couldn’t find the gate in ornamental walls
  • Fixed how ornamental ground plates interact with other objects like streets
  • Fixed an visual issue with mosaic ground plates in first-person mode
  • Improved the placement behaviour of walls/hedges to end adjacent to each other
  • Improved ornament hit boxes
  • Improved order of ornaments in the construction menu
  • Fixed an issue that made it more complicated to only delete the gates of ornamental walls
  • Fixed an issue that resulted in the aqueduct build preview not showing any water
  • Fixed an visual issue with a river bank just being a straight line

Audio

  • Some audio fixes, including:[list]
  • Fixed missing voiceover for a Ben-Baalion message after defeating a rival
  • Fixed a wrong audio message when switching audio language to German
[/list]

Multiplayer

  • Improvements to multiplayer stability

Campaign & Tutorials

  • Fixed a wrong logo in the object menu of Julia’s lighthouse
  • Fixed an issue where the game speed would reset itself after any “talking heads” sequences
  • Quest items from Part 1 (Latium) now don’t carry over to Part 2 (Albion) of the campaign
  • Fixed a misplaced selection box for ruin rewards on Juliana
  • Fixed an issue with flickering menus when delivering both Garum and Drapes at the same time
  • Fixed a missing title for the governor decision when collecting the elephant
  • Added a missing “Jump To” button for the “Remove ruins of old Ambrosia” objective
  • Replaced “failure” boxes with proper icon for the Whitecliff Gaol Cells
  • Adjusted the behaviour of some campaign tutorial bubbles
  • Gave the Mythical Boar some pig companions to make it more easily findable
  • Fixed pink failure cubes on Voada’s island after defeating her
  • Improved overall user experience for the sabotage quest in several ways
  • Fixed various issues related to tutorial pop-ups and info bubbles
  • Fixed an issue with the introductory governor decision in Albion cycling through island names when multiple islands have been settled already
  • Fixed an issue where the “abandoned building” tutorial is also triggered on rival’s islands
  • The active trade tutorial quest now has a functioning “jump to” button
  • Fixed an issue where the “Gemini in the rough” tutorial would not trigger if the player already had two villas
  • Fixed an issue that prevented players from disabling the tutorial in a running game
  • Added additional reactions by Ben-Baalion for different incident types

Quests, Contracts and Governor Decisions

  • Fixed a variety of faulty quests, quest book and quest tracker entries[list]
  • Fixed an issue where quest starter objects would stay on islands after they got taken over
  • Added a notification if the ship is full when being rewarded an item
  • Removed the logo from all objects spawned for the “generic enemy”
  • Fixed an issue where the quest speech preview bubble was placed on top of objects
  • Adjusted the “Jump to” functionality to prioritize positions in the current province
  • Fixed an issue where objects spawning at the border of the playable area resulted in the “Jump To” button not working
  • Fixed some issues with the quest validation window
  • Fixed an issue where the slider couldn’t be moved manually with the mouse in the Archive tab of the Questbook
  • Fixed an issue where quest text was overlapping with objectives
  • Replaced the decision title above “Make A Choice” buttons with the actual request in the quest tracker
  • Fixed an issue where the quest tracker focus overlapped the minimap and blocked the mouse input
  • Fixed an issue where incident images were mixed up for the inferno and plague quests in the questbook
  • Fixed various issues with the text in the quest tracker not being nicely readable
  • Fixed an issue where the quest starter ship didn’t always travel to the player’s harbor
[*]

Specific quest fixes:

  • Fixed missing text in the “Stuff of Legends” questline
  • Fixed an issue where the “Dominus Mirabilium” quest had a non-working timer while using a gamepad
  • Fixed the issue where the “Liberty Lost” quest moved to the “Archived” category after failing one of the objectives but remained completable
  • Fixed an issue where the “Sense & Suitability” quest missed the description for the first objective
  • Fixed an issue with the “Meddling with Metal” quest where delivering iron ore does not show interaction bubble with Weaponsmith in case it was rebuild after destroying
  • Fixed an issue with the “Lily Buying” quest displaying inaccurate text of quest objectives in the questbook and quest tracker
  • Fixed an issue with the “Lily Buying” quest and Valeria not getting control over the quinquereme delivered during the quest
  • Fixed an issue with “The Cover Up”, where the quest had no objectives after placing a new library and destroying the old one
  • Fixed an issue with the “Meddling with Metal” governor decision missing its title name during the quest
  • Fixed an issue with “In The Name Of Venus: For Love, Justice And/Or Money”, where infotips described another quest
  • Added a missing quest item marker on the mini map for “Ancillary Justice”
  • Added a missing background image for the “A Feast of Crow” governor decision screen in the “The Honorable Course” questline
  • Replaced a placeholder icon in the “The Honorable Course” questline
  • Fixed an issue where the “Token for the Binding Oath” quest triggered on islands without Nobles
  • Completing “De Gustibus” now correctly awards money as well
  • Added additional tips to help with the search tasks in the “Dominus Mirabilium” quest
  • The specialist is now correctly awarded in the “The Stuff Of Legends” quest after confronting Licia and choosing to continue the quest
  • Fixed an issue with the “Taxing Task” quest triggering without objective after delivering the dagger to Procurator Corvinus in “Scars of Conquest”
  • Fixed missing icons for the “Destroy the ships before they can reach Lilybaion” objective in the “Peril At Lilybaion” quest in the questbook and quest tracker
  • Fixed an issue with Caeso attacking his own fleet if the ships for the “Equites” quest are spawned next to the Pirate island during “Mare Infestum”
  • Fixed an issue where the first residential tier was present instead of third tier in the object menu of the “Mare Infestum” quest
  • Diana’s friends are now represented by humans in the water instead of cargo boxes during “In the name of Venus”
  • Fixed the issue of  the first delivery request for “De Gustibus” appearing twice for each quest objective in questbook and quest tracker
  • Adding missing checkpoint icon for “Sail to succeed”
  • Adjusted speech bubbles for NPCs in the “Dominus Mirabilium” quest
  • Removed the duplicate quest objective in the quest tracker for “For the Glory of the Eagle Standard”
  • Fixed an issue that lead to the player’s harbour remaining highlighted after picking up the partygoers during “Spurring the Moment”
  • Fixed the money reward in the “Lily Buying” quest
  • Fixed the issue where the “Between two worlds” quest from Manx would not continue after speaking to the Procurator
  • Fixed an issue with the ships in “A Hoarse Plea” being tracked wrongly
  • Added the missing Manx portrait in “The Fates of Flowing Manes”
  • The awarded specialist in “A Hoarse Plea” is wrongly placed in the Anno Account tab
  • Fixed an issue where the “Sense & Suitability” quest could trigger even if the player defeated Syracus
  • Fixed a missing description for the specialist when completing the “As The Dice Fall” quest
  • Fixed an issue where completing the “Finish Escort” task of “Mare Infestum” would play a female voice line instead
  • Removed the unneeded info-corner for the Cairns quest object in “Scars of Conquest”
  • Fixed an issue that would lead to the “Load the sick horses back onto your ship” task not disappearing after collecting the horses from the sea during “A Hoarse Plea”
  • Added missing icons to the questbook and quest tracker for the “Deliver a Latium-built Quinquereme equipped with a Catapult and Scorpio” task in the “Lily Buying” quest
  • Fixed the empty message box from Voada after completing the “Homecoming” quest
  • Replaced a placeholder icon in the “Spurring the Moment” quest for the Assortment of Partygoers quest item
  • Added missing items in the “The Fates of Flowing Manes” quest for the “Sail to the island where the wild horses were spotted” objective in the questbook and quest tracker
  • Added the missing quest reward in “Meddling with Metal” after selecting the “Mistrust the Celts” path
  • Fixed “The Stuff Of Legends” quest that had no objective if the player saved two ships
  • Fixed an issue with the quest delivery opening/closing if the player had ships at multiple traders
  • Added missing text in the “The Mysterious Murmillo Part 4” amphitheatre decision
[*]

Governor Decisions

  • Added missing text in the “The Mysterious Murmillo Part 4” amphitheatre decision
  • Removed unnecessary scroll bars in governor decisions
  • Fixed some formatting of governor decision quest logs
  • Fixed the flickering island names in the “A Wader Kneels in Dirt” decision when buying the wader’s supply if the player has multiple islands owned in Albion
  • Fixed the issue where no animals were removed from the island stock during the “Preserve your livestock” epidemic countermeasure “The Great Culling”
  • Fixed the “Jump To” functionality for the “A Famine has befallen the fields of the Empire” which previously lead to Albion instead of Diana’s lighthouse
  • Fixed an issue with Emperor’s Governor Decisions appearing over the pause menu
[/list]

Text & Loca

  • Various text fixes
  • Fixed a typo in the “Athr Seems Elated” quest
  • Fixed the German description of the Council of Elders
  • Added missing text in in loan request window in multiplayer
  • Fixed some missing emperor messages during governor decisions related to rebellion
  • Fixed and added some texts in Emperor messages