A.I.L.A - A.I.L.A Post-launch Patch
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A.I.L.A Post-launch Patch

Date: 2025-12-04 10:56:03

Hey everyone,

Thank you SO much for all your support since launch. We’ve loved reading all your comments and reviews, and it’s helped us loads with bug fixing and polishing. After a busy week working on our game, we’re now ready to launch our post-launch patch! Here’s what’s been corrected thanks to your feedback:

Fixes:

- Crash that occurred on AMD chips in White World levels

- Steam Deck not saving the options menu settings

- Reduced the amount of health that bosses have by 20%

- Improved the weapon accuracy

- Weapon system balancing

- Improved the controller dead zone adjustments

- Inventory now closes when the death screen is shown to the player

- Prevent accessing Samuel’s PC with an item in hand

- Aim assist is now turned on by default when using the controller on PC

- A debug function was enabled on the White World levels, allowing the player to press “V” and use a free cam mode

- Fixed a performance spike after inserting VHS tape on Recap level

- Witch's attack on the battleground triggered after loading the First Village save file on Medieval level

- It was possible to interact with puzzle elements (candles) after solving the puzzle on Ghost ship level

- Fixed a performance drop in the Captain's cabin on the Ghost Ship level

- Controller scheme for Xbox was shown when playing with a PS controller

- Battle music does not start after the enemy is triggered in the Forest level

- Increased the damage after using the black liquid in the Forest level

- Increased the time on screen for tutorial messages

- QTE of the black liquid in the Forest level was present in some cinematics

- Improved feedback on the impact of firearms

- Sometimes the critical hit feedback was not shown

- NPCs animation were cropping when selecting a dialogue choice too fast

We’ve had so much fun working on A.I.L.A and we hope these changes help improve your gameplay experience.

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