On 7 April 2023 The Last Spell received update 1.0.2.14 – what’s new in the game? What was fixed? Where can I download free updates/latest version of the game?
Changelog 1.0.2.14
BALANCING
Weapons
Axe
Shred (Skill 1):
Added back Inaccurate (x1.5)
Opportunism Multiplier: x1.25 -> x1.35
Two-handed Sword
Base DMG at level 0: 95-129 -> 101-138
Sledgehammer
Mega Stomp (Skill 3):
Debuff: -33% DMG (2 Turns) -> -20% DMG (2 Turns)
Spear
Base DMG at level 0: 90-120 -> 99-126
Magic Wand
Magic Missiles (Skill 3):
DMG x1 (72-101) -> DMG x0.85 (61-86)
One-handed Crossbow
Slow Death (Skill 2):
Poison Damage: 40 (3 Turns) -> 60 (3 Turns)
Blaze (Skill 3):
DMG x2 (98-116) -> DMG x1.75 (86-102)
Propagation bounces: 4 -> 3
Items
Warp Crystal:
Teleportation : Added a limit per turn of 3.
Power Ring:
Will now appear less often
PERKS
Poisonous
Base Poison: 35 (3 turns) -> 40 (3 turns)
Lone Wolf
Damage bonus (range 5): +8% -> +12%
Damage bonus (range 10): +12% -> +18%
Blood Magic
Resistance conversion rate: 30% -> 25%
Vivified
(Energized replacement when using Blood Magic)
Health to spend: 28 -> 42
Blood Shield
(Mana Shield replacement when using Blood Magic)
Health to spend: 8 -> 12
Critical Master
Base Critical Power bonus: +25% -> +20%
Additional Critical Power bonus: +5% -> +4%
Human Ballista
Base Damage: 110-140 -> 90-125
Specialist
Damage bonus: +30% -> +50%
Berserk
Damage bonus: +3% -> +4%
Potent Toxins
Poison Damage bonus: +75% -> +100%
Fortress Master
Range: 10 -> 6
Don’t Panic
Total Damage bonus: +30% -> +40%
Accuracy bonus: +10% -> +15%
BUILDINGS
Ballista
Maximum amount of Ballista (Normal and Mounted) : 40 -> 32
Ballista cost: 40 Materials -> 65 Materials
Cost of upgrading from Ballista to Mounted Ballista: 40 Materials -> 35 Materials
Corpses are now slightly less effective when it comes to rewards, but playing around them is more consistent.
Corpse generation
Corpse generation has been rebalanced %-wise to serve its original purpose better as a catch-up mechanic for tough nights (or risk-reward strategy for experimented players): emphasizing stacking enemies close to the haven for better results, while still being controlled on our part in terms of maximum quantities per night.
Elite Carrion generation % is now based of the Elite’s dangerousness: the scarier an Elite is the easier it will be to get an Elite Carrion.
Generally speaking, Boss Nights now have less enemies, and the Nights leading up to them have more enemies. This should reduce the gap in difficulty between Boss Nights and the rest of the run.
Gildenberg
Slightly increased enemy quantity of Night 6
Slightly increased night length of Night 6
Lakeburg
Slightly increased enemy quantity of Nights 7, 8, 9, 10 and 11
Slightly increased night length of Nights 7, 8, 9, 10 and 11
Greatly reduced enemy quantity of Night 12
Reduced Health and Armor values on Boss and their minions
Glenwald
Slightly increased enemy quantities of Nights 6, 7, 8 and 9
Slightly reduced enemy quantity of Night 10
Elderlicht
Slightly decreased enemy quantities of Nights 1 and 14
Omens
Omen of Supplies
Material bonus: 80 -> 100
Omen of Celerity
Move Point bonus: 2 -> 3
Omen of the Vulture
Gain per Corpses: 4 Gold & 9 Materials -> 7 Gold & 13 Materials
Omen of the Siege
Bonus damage for defenses: +25% -> +20%
Omen of the Trapper
Reduced damage on Damage Trap’s secondary tiles
Omen of the Engineer
Reduced damage on Ballista’s and Mounted Ballista’s secondary tile
Reduced damage on Catapult’s secondary tiles
BUG FIXES
Fixed the Defensive Training Perk granting way more XP than intended: it was always supposed to only grant the “Killer XP bonus” (additional 30% of the enemy’s XP value) to the Hero as if they were the one killing it (since the base 100% of the XP is already accounted for in the Shared XP for defenses kills, just like any kill), but instead was granting them a whole additional 100%…
Added a safety to prevent infinite night because of an enemy that couldn’t spawn
Fixed Blockers staying in the mist, stuck to a corpse or a barricade
Fixed weird interaction between Human Ballista perk and Vampire perk
Fixed the contagion alteration not spreading in specific cases
Added a safety to prevent players to play the next production phase after beating the boss (instead of winning the run)
Fixed heroes turning red when attacking a mirror elite enemy
Set the maximum value for the UI scale slider setting to 120% instead of 100% when playing on smaller resolutions
Fixed exiting construction menu when right clicking to cancel the preview of a building
Source: Steam – from this platform, you can download the latest version of the game by updating the game in your library or by purchasing the game in the Steam store.
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