On 30 March 2023 Stellaris received update 3.7.4 – what’s new in the game? What was fixed? Where can I download free updates/latest version of the game?
Changelog 3.7.4
BALANCE AND IMPROVEMENTS
Pre-FTL civilizations now have a chance of having a “close call” when nuclear war threatens to break out.
Payback Origin
* If you defeat the Debt Collectors three times, the MSI will use the Humiliate war goal against you instead of trying to vassalize you
* The Debt collectors won’t bug you anymore if you’re currently at war with the MSI
* Fixed Payback war goals to ensure you can’t vassalize or impose ideology on homicidal empires
* Slightly increased surrender acceptance of Payback war goals
* Payback origin: fixed a rare instance where the Debt Collectors event chain could get soft locked if the debt collectors were defeated by another empire
* Payback empires now get a consolatory prize if the MSI gets destroyed by a Marauder empire
* Fixed an issue where a Payback empire using the End Threat (Payback) war goal against the MSI could end with a whimper instead of as intended.
Increased starbase reactor power by roughly 15%.
Hive-Minds with both Cordyceptic Drones and Stargazers now start with 3 reanimated amoebae.
The Raise Awareness espionage operation now prevents pre-ftl Awareness from naturally decaying for 5 years.
The Triumviri ending for Fear of the Dark is now achievable from infiltrating the Fevorian government.
Buffed MSI by giving them some bonus naval capacity and starting technologies.
BUG FIXES
The devolving beam now properly destroys the final contingency world (when boosted with the Archaeo-Engineers Ascension Perk)
Fixed Sabotage Starbase operation failing to destroy starbase components
Fixing a case where you were blocked from building orbital rings on a Fear of the Dark planet
It is no longer possible to acquire multiple Galatrons from reliquaries
Hivemind pre-FTLs will no longer be producing consumer goods.
Fixed an issue where the Solarpunk society wouldn’t reattach itself to the galaxy.
Fixed an issue where the Solarpunk society would stay neutral after being attacked.
Fixed an issue where Sol X and your Beta homeworld would overlap.
Fixed the Dark Forest achievement not triggering in some cases due to interactions with marauders.
Construction ship and science ships gained from picking a specialization as part of the Imperial Fiefdom origin now correctly start with hyper drives for empires with the Eager Explorer civics.
Fix AI Empires building hundreds of observation stations if you don’t own First Contact
Empire naming adjectives should now be seen for German, Simplified Chinese, and Russian.
Removing an unnecessary progress bar in the clear blocker view.
Removed happiness penalties from unemployment from living standards, these are now solely applied from job strata.
AI with Clone Army Origin now creates clone vats to keep their colonies alive.
Starbases should now correctly reflect their new sensor range on the monthly tick.
Ancient Saturator Artillery tech now unlocks the Spinal Mount Bow section for battleships.
Fixed decloaking in a system with pre-ftls not correctly firing the event to increase awareness.
Broken Shackles empires with robots outlawed now correctly purge machine and mechanical pops.
Terraforming a planet now also has a chance of triggering an awareness increase.
Fix crash when a species doesn’t have a valid archetype
Removed ability to use the “reveal yourself” diplomatic action while you’re already revealing yourself
Pre-FTL agreements like “give technology” now get correctly removed once a pre-FTL civilization becomes spacefaring
Blocked “Salacious Affair” envoy event from firing on pre-FTL worlds
Removing the option of upgrading at neutral starbases
Fixed the Fear of the Dark Separatist country being localized incorrectly in German, Polish and Spanish.
Added correct icon for Negative Media Coverage modifier.
If a pre-FTL society has more than one planet then none will keep being available for observation once the society becomes fully aware.
Dig sites should no longer generate minor artifacts for users that do not own Ancient Relics DLC
Corrected icon for Declining Healthcare modifier.
Class-4 Singularity can now be constructed when rewarded by event.
Made it so you can’t get an option in an espionage event that requires an interference policy that doesn’t allow for espionage.
Genocidal empires can now use assimilation species rights targeting their species. This should fix Fanatic Purifiers not being able to cybernetically or psionically assimilate lost colonies, splinter planets or the like.
Adding missing cloaking stat on ship design view.
Blocking the possibility of terraforming while the planet is under colonization.
Fixed a crash when loading old savegames
Fixed tooltip bug with fleets from defensive pacts in a war.
Source: Steam – from this platform, you can download the latest version of the game by updating the game in your library or by purchasing the game in the Steam store.
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