CategorySons Of The Forest
Sons Of The Forest – Version “Patch 04” – Patch notes, changelog, download
April 20, 2023 0 By Games-ManualsOn 20 April 2023 Sons Of The Forest received update “Patch 04” – what’s new in the game? What was fixed? Where can I download free updates/latest version of the game?
Changelog "Patch 04"
Features
- Added new ‘Action Cam’ item and first found footage tape
- Added new point of interest discovery laptops
- Added ability to name save games
- Added kick and ban popup messages when kicked or banned from a game
Improvements
- Kelvin can now carry 2 logs at a time!
- Brighter night vision goggles
- Added snow impact effects to snow crash cutscene
- Longer Timmy fighting demon boss intro animation
- High sentiment Virginia should now visit player more often
- Added more spots in villages for cannibals to stand watch or sit around
- Muddies are now more likely to flee when scared
- Cannibals now sometimes look at each other when not fighting
- Cannibals have new animation variations for running and lunging attacks making them more evasive in combat
- Cannibal creepy and leaf armor will now be visually broken and knocked off when hit
- Female cannibals will sometimes drink blood from village troughs or from dead animals, cheer for other family members and occasionally dance to radio music
- Male cannibal will now sometimes bash dead bodies of enemies
- Skinned small animals now will have skinned visuals. Specifically the rabbit, squirrel, eagle, duck, seagull, land turtle
- Low health Deer and Moose will sometimes lay down and rest
- Add a wetness amount per character that increases when submerged in water or cleaning in water, and reduces over time when not
- Dead bodies now get washed (blood/dirt) in water
- Increased Deer bleeding and increased damage caused by hitting front body
- Bird flight speed increased by a small percentage
- Torn silver jacket added to end mutant
- Added some ducks on the golf course
- Added north arrow guide to mini map
- Ballistic impact effects from other players will now be visible in multiplayer
- Armor is now dropped if the player does not have available space for it if it’s cycled off being worn
- Grenades and bombs will now play a water explosion effect when thrown in water
- Dead cultists clothing is now bloody
- Added more flower wreaths on some dead cultists
- Added new binder prop to security rooms
- Improved some of the lighting in bunker residential
- Improved armor rack LOD
- Added binoculars, night vision goggles, wire and lightbulbs to quick select slots
- 3D Printer readouts should update more accurately now
- Fallen Log E scaled down to 65% size
- Some fixes for open edges on cliff above golf course
- New lake added to golf course
- Kelvin can now finish building shelves
- Setup LOD’s for logs in storage holders
- GPS map updated to include all current ponds and lakes
- Removed location pins from opening cutscene laptop screen
Fixes
- ‘I Dream of Sushi’ achievement is once again achievable
- Fix for players game hanging when switching from empty slingshot to another ranged weapon that has swappable ammo
- Player should no longer get into a bad state if they are spamming a weapon hotkey while opening a door with a keycard
- Animal Hide and tech mesh will now be greyed out on the grab bag when interacting with an armor rack
- Removed rebinding for back action
- Fixed lone life jacket floating in sky
- Fixed issue where option menu could be opened at the end of loading screen
- Fixed some missing player disconnected notifications
- Fix for not being able to drink from deep bodies of water
- Crafted spears no longer fall through cave floors
- When a storage structure is destroyed and stored pickups are spawned, it is now spread over multiple frames to ease the performance overhead and create less frame stutter
- Fixed issue where the left side UI notifications would stop showing up after the player has died
- Trying to equip your left hand item light is now blocked when the player is in another action
- Fix for collider not being enabled on dynamic pickups sometimes
- Fix for pause menu continuing to add force to players on ziplines
- Fixed some initialization issues causing DLSS to not be enabled by default / after reset settings
- Added harsh slope limitation to block riding knight V up steep slopes
- Added localization credit names and fixed font for fallback characters
- Fix for player crouching while riding Knight V
- Fixed being able to dismember dead cannibal without destroying armor on the limb first
- Fixed big hut destruction sometimes leaving a floating corpse and standing walls with no collision
- Fix for the quick select bag getting stuck in the players hands or getting stuck in a bad state if it is triggered at the exact same time as the player begins swimming
- Fixed Kelvin carry radio position
- Fix for clients in multiplayer sometimes seeing muddy cannibal hit reacts have standing glitch frames
- Fixed muddy cannibal leaf piles sometimes not showing for multiplayer clients
- Fixed multiplayer clients not seeing Kelvin carried arrows properly
- Fixed multiplayer clients sometimes doing first note long animation on first interact with Kelvin
- Fixed a case where clients could see and interact with a “ghost” Kelvin not at his real position
- Some fixes for Virginia washing in waterfall, and will now occur at more waterfalls around the map
- Virginias GPS will now retain the assigned icon when given to her
- Fix for Virginia or Kelvin sometimes getting stuck in sitting animation
- Fix thrown small rocks falling through ground when bouncing
- Fixed silenced pistol shot being heard as regular shot by other players
- Fixed case of player getting stuck in skinning action
- Shovel attack will now slow down when low stamina
- Fixed wrong ceiling panel in bunker entertainment
- Fixed destroying defensive wall log with spike not using the right model for the spawned pickup, also solved the scaling issue
- Fixed cutting defensive wall spike not working in some cases
- Fixed scaling of destroyed rock reinforcement pickups
- Fixed destroyed defensive wall spikes of quarter Logs not working properly
- Destroying ramps a solar panel is on now spawns a pickup
- Placed solar panels now have collision
- Fixed a specific case where connecting Electric Wires would not work
- Fixed bug causing incorrect count of light bulbs and solar panels received on pickup
- Fixed case that allowed placing a Beam connecting two structures from unaligned grids, resulting in a degenerate stretched or compressed Beam
- Fixed Lookout tower placement being blocked if there is a Defensive Wall underneath the overlook
- Fixed One sided apex blocking placing Pillars on top of Ramps
- Removed switch mode UI prompt that didn’t do anything when placing a Defensive Wall Gate
- Fixed an issue that would result in multiplayer clients unable to build anything or receive construction updates from the host
- Fixed case where snow & wetness occlusion as well as solar panel initialization didn’t work for tree structures
- Fixed case where removing an electric wire didn’t work properly and could prevent the underlying power grid system from splitting in two and behaving as expected
- Fixed case where a leaning beam snap point would be invalid (arrow in red) when it should be allowed
- Fixed issue when loading a save that could prevent other features such as placing ramps from functioning properly
- Fixed a case where a free pillar in middle of a grounded beam grid would cause degenerate leaning beam placements
- Fixed destroying solar panel support not cascading to the solar panel
- Fixed issue where drinking while holding multiple log planks could result in broken animation state
- Fixed case where non log items spawned by construction system would fall through the ground
- Fixed destroyed log pickups ending up with oversized collision
- Fixed destroyed non log element pickups not matching physics with the visual in some cases
- Fixed structure collapse applying delay between elements even if it doesn’t spawn a pickup, resulting in weird behavior when destroying the fire wood stack for example
- Fixed some issues with Beams leaned down slopes from Walls, which were incorrectly displaying the lift preview prompt and placing awkwardly
- Fixed issue causing some missing Beam snap points after removing a pillar supporting a beam that is also supported by a Wall
- Fixed multiplayer issue where players enter a broken state if killed while starting to climb a rope
- Fixed multiplayer issue where placing a stick or rock path would wrongly show up for remote players while placing it, which could lead to game breaking issues
- Fixed multiplayer issue with physics doors that could prevent clients from locking it if it was stuck open on host side
- Fixed players able to remove chairs and benches from under seated AI or remote players
- Fixed destroyed defensive walls built with non-full Logs reverting to unsharpened state
- Fixed element collapse order for apex & one-sided apex, ensuring top elements break before lower ones
- Fixed one-sided apex behaving oddly when hit with a repair tool
- Fixed issue preventing placing a Beam from a Pillar to the top of a Leaning Beam if there is another Beam linked
- Fixed case where Leaning Beams were not being repaired properly
- Fixed issue with Beams supported by a low Ramp that would prevent removal of the Beam and add a degenerate Pillar placement
- Fixed multiplayer issue where players could dismantle a Log from a Wall and add a Wall Beam simultaneously, resulting in a floating Beam
Audio
- Fixed some sounds in multiplayer having a very low precision location
- Fixed other players hearing double impact sounds from shovel and repair tool
- Cannibal armor now has impact audio when hit
- Pistol no longer doubles up on its reload audio
- Tuned terrain and motor levels of Knight V
- Fixed fade time on gunshots in opening crash sequence
- Added gunshots to the Demon Boss sequence
- Demon Boss attack audio and hurt audio for intro and added new music sting audio
- Tuned waterfalls large and small, and water spots
Source: Steam – from this platform, you can download the latest version of the game by updating the game in your library or by purchasing the game in the Steam store.
Related Posts:
Subscribe
Login
Please login to comment
0 Comments
Inline Feedbacks
View all comments