Kerbal Space Program 2 – Version 0.1.1.0 – Update, changelog, download

Kerbal Space Program 2 – Version 0.1.1.0 – Update, changelog, download

March 17, 2023 0 By Games-Manuals

On 16 March 2023 Kerbal Space Program 2 received update “Patch One” – what’s new in the game? What was fixed? Where can I download updates/latest version of the game?

Changelog 0.1.1.0

Flight & Map
  • 🚀 Fixed disappearance of orbital trajectories after loading a saved game
  • 🚀 Fixed trajectory intercept patch not showing when captured by a Celestial Body
  • 🚀 Fixed issue where some parts remain connected to/follow vessel after detachment
  • 🚀 Fixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabled
  • 🚀 Fixed physics impulse occurring when an engine runs out of fuel
  • 🚀 Fixed dV incorrectly using reinforced joint part connections for fuel flow calculations
  • 🚀 Fix for engine thrust being deflected at too high of a value when a part obstructs an engine’s exhaust (the Kraken Drive bug)
  • 🚀 Fixed loss of vehicle control after undocking
  • 🚀 Fixed bug for probe cores spinning when losing Commnet connection
  • 🚀 Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled
  • 🚀 Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing KSC and other objects to move to the origin
  • Fixed orbital velocity being shown when looking at the context menu of a landed vessel in Map view
  • Fixed maneuver burn timer countdown lights activating incorrectly
  • Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map mode
  • Added camera collision with terrain and other colliders while in Flight view
  • Added visual indicator when a marker is hovered and pinned in Map view
  • Fixed offset of radially-attached parts when player switches away from and back to Flight view
  • Fixed the sim-side Center of Mass not being correctly updated by view-side rigidbodies
  • Fixed physics-less parts adding the mass of their host part to Center of Mass calculations
  • Fixed orbit/rigidbody synchronization issues when transitioning to/from physics and on-rails
  • Made debris targetable
  • Fixed dV calculation breaking when new empty stages are added while building a vessel in the VAB
  • Fixed dV amounts appearing on the wrong stage when rearranging stages in the staging stack
  • Fixed outboard elements of compound wings exhibiting reversed control surface reaction to pitch inputs
  • Fixed issue with orbital marker not properly resetting its state when collapsed
  • Fixed orbital markers not being pinnable while manipulating a maneuver and not staying pinned upon maneuver gizmo activation
  • Fixed navball/controls getting stuck after accelerating in timewarp
  • Fixed persistence of active vessel’s timewarp restrictions when returning to KSC from Flight
  • Fixed pitch, yaw, roll, and throttle adjustment being possible while in hibernation mode
  • Fixed planned trajectories changing when switching between Flight view and Map view while engine is firing
  • Fixed dV calculations for stages with multiple engines with different burn durations and propellant rates
  • Fixed resource system processing when request needs are only partially met
  • Improved buoyancy calculations to reduce vessel spinning when splashing down in the ocean
  • Fixed burn duration displays 0 until it is time to start the burn
  • Fixed ETA to maneuver display to show a value for “days”
  • Fixed dV calculations with cross feed in active stage of flying vessel
  • Fixed dV changing to zero when fuel crossfeed is disabled on Docking Ports
  • Fixed a bug where debris trajectories were not immediately shown in Map view
  • Fixed a bug with thrust limiters missing for solid fuel booster engines
  • Removed incorrect fuel transferability for solid fuel parts in the Resource Manager in Flight view
  • Single part vessels now come to a stop on low gravity celestial bodies after a crash
  • Fixed intercept nodes being in wrong positions during timewarp
  • Updated detection arguments for recognizing when an aircraft is landed
  • Fixed an issue with Stability Assist that could cause the loss of Prograde and Retrograde targets on the launchpad
  • Fixed vessel not restoring correctly when reverting to launch from the runway
  • Fixed Chase Camera mode to make selected zoom state persist
  • Fixed part action groups breaking when an invalid action is included
  • Fixed errors on Game Shutdown during TimeWarp
  • Fixed destroy command not destroying vessels in the Tracking Station
  • Fixed some instances where the action group manager would not trigger correctly when additional part actions are added to reserved action groups

 

Optimizations
  • Optimizations in the engine part module to reduce per-update “not out of fuel” messaging
  • Optimized engine exhaust damage calculations to reduce CPU impact of high engine counts
  • Optimized ThrottleVFXManager to reduce CPU impact of per-frame material property updates
  • Optimizations on EVA code
  • Optimized Center of Thrust and Center of Mass marker code and fixed null shortcut failure states
  • Optimized Kerbal hair compression scripts
  • Optimized loading times in PQS code
  • Optimization of unneeded cameras during loading
  • Optimizations on EVA code
  • Optimized loading times for the main menu
  • Loading optimization for scatter meshes
  • Optimized fuel flow calculations to cut processing by up to 3x and reduce garbage by half
  • Optimized runway light meshes
  • Fixed various texture and mesh memory leaks
  • Updated Training Center to use texture streaming
  • Fixed performance-impacting error state triggered by Kerbin’s clouds after returning to Kerbal Space Center from another celestial body
  • Removed unnecessary log entries to improve performance
  • Removed unnecessary logs when loading a saved game
  • Reduced light source count for multi-nozzle engine parts

 

Saving & Loading
  • 🚀 Added feature: game autosaves when landing on a celestial body, when entering an SOI, and when entering or exiting an atmosphere
  • 🚀 Fixed an issue that prevented loading of a saved game within an existing Campaign, caused workspaces not to load properly, and prevented saving the game
  • Fixed issue where reloading a save made at KSC results in reloading to active vessel in flight
  • Fixed string in the Save Workspace menu
  • Fixed an issue that could prevent new workspace saves being created when a control part was removed
  • Fixed an issue that can prevent workspace saves from appearing in the load menu

 

Parts & Stock Vessels
  • 🚀 Fixed R.A.P.I.E.R. engine mode-changing issues
  • 🚀 Set all reinforced joint connections to grandparent
  • 🚀 Improved joint strength for engine plate floating stack attach nodes
  • 🚀 Performed wheel balance pass, including adjustment of all steering and torque curves
  • 🚀 Increased range and brightness for vehicle lights
  • Re-tuned fairing and cargo part mass
  • Tuned mass for structural parts, trusses, nosecones and tail sections
  • Tuned crash tolerance for external Grumble Seat
  • Re-tuned electrical systems, including adjustments to xenon engine electrical draw, xenon engine thrust, reactor fuel burn rate, and RTG lifetime
  • Tuned crash tolerance for landing gear
  • Tuned docking reacquisition ranges
  • Updated Hammer solid fuel booster model to match with other parts in the same size category
  • Adjusted mass for HECS2 probe
  • Updated emissive texture and material for the MK3 “Skybus”
  • Fixed frustum culling for the Bobus mobility enhancer (ladder disappeared when base at edge of screen)
  • Updated geometry and textures for the MK1 “Peregrine”
  • Updates to textures and geometry for the Mk1 “Raven”
  • Fixed texture seams on the R.A.P.I.E.R. engine
  • Fixed RCS not working on the Mk3-5 command pod
  • Minor bug fix on the Kerbal K2 stock vessel to fix issues with decoupling
  • Updated collider for MK1 Tin Can to improve surface attachment behavior for radially-attached parts
  • Updated default orientation for some adapter parts
  • Updated default orientation for small square trusses
  • Updated part placement rules for the HS-500 Heat Shield
  • Updated models for decouplers and separators to match other parts in their size categories
  • Updated geometry for LV-N “NERV” engine
  • Updated team colors masks for the SP-XL “Gigantor” and SP-XXL “Colossus” solar panels
  • Updated team color masks for decouplers
  • Updated team color mask on engine endcaps
  • Added Crew Light module to Skybus cab
  • Fixed the Symmetry mirror direction and rotation for the Grumble Seat
  • Fixed wheel motor resource usage being too low
  • Adjusted default orientation of the MK3 Cargo Ramp
  • Fixed fuel-containing aerodynamic parts (Mk1 Divertless Supersonic Intake, Engine Nacelle, or Engine Precooler) not showing resource slider in the Part Action Manager
  • Tuning changes made to reaction wheels in command modules
  • Adjusted the surface attach node to be on the ventral surface of Mk2 parts
  • Fixed a bug preventing lights from consuming resources
  • Fixed a bug preventing the Blink option from working on lights
  • Fixed a bug with the heading orientation of the Sparrow default craft

 

UI/UX
  • 🚀 UI performance improvements, including elimination of unnecessary redraw for unchanged bar elements and removal of pixel perfect on main gameplay canvas
  • 🚀 Added a graphical representation for probe cores in Kerbal Flight portraits
  • 🚀 Updated Map iconography, including orbital markers, trajectory colors, maneuver gizmo, focus item, and scrub handle
  • 🚀 Fixed error where clicking on “Exit” in Main Menu produces warning modal that has no accept or cancel buttons
  • 🚀 Fixed graphics quality settings conflicting with one another after resetting settings
  • 🚀 Removed “Apply” button from settings menus, updating settings when changed, settings now apply immediately
  • Fixed parts bin UI height in Staging Stack
  • Performed color and consistency pass on the staging stack and launch button UI
  • UI improvements to avoid overlap of intercept nodes in map view
  • Fixed info panel UI element remaining active when panel is hidden in the Tracking Station
  • Updated UI indicators in some tutorials and first-time user experience information
  • Updated Resource Manager UI to match new resource gauges in Staging Stack
  • Improved ESC menu user experience
  • Fixed dark box getting stuck in the VAB when dragging the dialog window
  • Fixed Kerbal Manager portraits appearing empty
  • Fixed non-stock vessel thumbnails not appearing in launchpad menu
  • Minor updates to improve building selection experience at Kerbal Space Center view
  • Updated the executable icon
  • Updated background image for vessel thumbnails in the launchpad load menu
  • Updated saved vessel thumbnail design
  • Updated styling on the action button inside the Part Action Manager
  • Updated the game credits
  • Updated game splashscreens
  • Updated titles in the Resource Manager
  • Updated dialog windows to accommodate longer text
  • Updated close button on the Part Manager
  • Updated missing text on the launchpad menu
  • Added notification for inactive vessel entering a new SOI
  • Fixed runway 1 and 2 having the same name when hovering over them in the KSC
  • Fixed tooltips for Trigger Action Groups 2-10 being numbered incorrectly within the input settings menu
  • Fixed Center Camera in VAB being in the wrong section in the input settings
  • Added warning when rebinding the same key twice in input settings
  • Fixed difficulty settings being saved from one save file’s difficulty settings and being applied to every normal difficulty game save made afterwards
  • Fixed difficulty options showing in the main menu settings
  • Fixed failure of difficulty settings to apply when changed inside a campaign
  • Fixed shader compiler error when switching graphics settings to Low Quality
  • Added laptop audio mode to settings
  • Fixed a bug where the “hold to quickload” setting was not applied correctly
  • Added audio keyboard shortcuts to input settings menu
  • Fixed escape menu freezing vessel controls in last-held state
  • Fixed dialog being non-clickable when recovering a vessel with ESC menu deployed
  • Fixed overlapping text in the flag removal dialog
  • Fixed throttle visuals not updating when throttle adjusted
  • Updated Tracking Station control text
  • Minor updates to global header information
  • Fixed Recover Vessel button in the ESC menu pushing elements off screen
  • Fixed notifications using real world time instead of UT
  • Fixed input lock problems when the ESC menu is visible
  • Removed placeholder image that appears when no parts are favorited
  • Updated Center of Mass, Thrust, and Pressure/Lift indicators in the Vehicle Assembly Building to make them translucent
  • Fixed text overruns in the Training Center
  • Alt+Enter toggles fullscreen
  • Fixed a bug blocking some agency flags from being selected when starting a new game
  • Added additional loading screens
  • Fixed missing physical characteristics in the info panel inside the Tracking Station
  • Fixed issues with the toggles for Map and Tracking Station displaying an incorrect state, or being hidden unintentionally
  • Fixed all CBs are described as “Terrestrial planets” when viewed in the tracking station
  • Updated the text string displayed for engine disabling/enabling in the Part Manager
  • Updated text for lights in the Part Manager

 

Construction
  • 🚀 Middle mouse button pans in the Z axis when in horizontal workspace mode
  • 🚀 Fixed fairing sides getting deleted after building a procedural fairing and attaching it to a launch assembly
  • 🚀 Fixed errors related to procedural wings preventing launch from VAB
  • 🚀 Fixed issue where pressing M in the VAB opens the Map view
  • Fixed description for Kerbol capture and Kerbosationary orbit trip stages in trip planner
  • Fixed engineer’s report warning vessels cannot generate electricity when vessels are equipped with generators
  • Adjusted default VAB camera angle for horizontal workspace mode
  • Fixed hit area for the launchpad selection button in the VAB
  • Confirmation prompt added when saving over workspaces
  • Fixed assembly anchor error alert persisting onscreen and blocking the user from placing additional parts after the tool is deselected in the VAB
  • Fixed Center of Thrust appearing on the ground of the VAB and not updating when launch assembly is changed
  • Fixed display issues in the text on the orientation cube in the VAB
  • Updated favorites panel information in the Vehicle Assembly Building Favorites category
  • Fixed a bug where surface attach nodes were misaligned on some engine parts

 

Environments
  • 🚀 Fixed an issue where ground textures were projected onto vehicles at the margins of the KSC grounds
  • 🚀 Fixed Kerbin atmosphere disappearing when viewed from Mun’s SOI
  • 🚀 Fixed collision at bottom of Mohole
  • Fixed terrain decal normals not rendering correctly
  • Reduced scatter meshes floating above terrain
  • Updates to terrain texture matching for some points of interest
  • Updated placement, coloration, and collision for various celestial body landmarks
  • Updated colliders and stretched textures in the parking garage at KSC
  • Scatter adjustments around KSC mountains
  • Updated material on VAB elevators
  • Fixed VAB gantry crane geometry
  • Updated material on VAB doors
  • Adjusted atmosphere settings for main menu background planet
  • Fixed atmosphere not showing in cubemaps under some circumstances
  • Improved atmosphere clipping issues while in Map view
  • Fixed Laythe’s atmosphere rendering incorrectly in Map view
  • Fix a bug that caused lighting to darken on vessels when reentering atmospheres
  • Updated clouds on Jool
  • Minor road line placement adjustments at Kerbal Space Center
  • Fixed collision and updated materials for some points of interest
  • Updated local space shader to restore missing normals in some biomes
  • Updated KSC Training Center roof and Tracking Station dish to fix gaps in geometry
  • Updated colliders around launchpads
  • Updated Kerbin foliage
  • Fixed invisible water above ground to east of KSC lakes
  • Fixed scaled space clouds not displaying in map view
  • Fixed cloud transition dithering issues
  • Improved cloud masking to clean up edges of clouds seen behind vehicle
  • Fixed clouds in Map view not lighting from the correct sun direction for all planets
  • Fixed warnings in cloud-related code
  • Fixed decals sliding and floating on planets
  • Fixed decals getting culled incorrectly after transitioning to low orbit
  • Fixed Laythe’s Ocean appearing jagged, pixelated, and jittery after splashing down
  • Fixed ocean shoreline fade out transition at some camera angles
  • Improved LOD transitions for KSC trees
  • Fixed mismatch between high-detail KSC and far-distance LOD material
  • Fixed shadow system to switch to surface shadow mode in KSC view

 

EVA
  • 🚀 Fixed issue with game saves made after vehicle destruction, in which reloading causes EVA camera mode switch and missing flight information/flight report
  • 🚀 Fixed Kerbals floating when idle while in EVA
  • 🚀 Fixed Kerbals getting stuck when swimming
  • 🚀 Fixed Kerbals getting stuck inside the Mk1 Command Pod when it’s on a flat surface other than the launchpad
  • 🚀 Improved Kerbal run/walk animation transitions
  • Fixed Kerbal surface velocity resetting when disabling RCS in EVA mode
  • Updated EVA code to remove frame-related discrepancy between collision result values and character state values
  • Fixed ground and step detection being one frame late for Kerbals while in EVA
  • Fixed EVA tooltip remaining active when the HUD is hidden during gameplay
  • Fixed inability to recover Kerbals when on EVA
  • Fixed a bug preventing EVA jetpack from firing even when it has enough fuel
  • Kerbals now require 1x timewarp when transitioning to EVA
  • Fixed Kerbals being able walk on the sides of objects with collision
  • Fixed climb action not being present for Kelus Long ladder and Bobus Extra Long Telescopic Mobility Enhancer
  • Fixed errors when toggling Jetpack while TimeWarp is active

 

FX & Audio
  • 🚀 Improved Kerbol flare/bloom effects
  • 🚀 Fixed post process FX lighting transition in low orbit
  • 🚀 Fixed an issue where contrails jump positions during universe reference point transitions
  • Fixed ground blast effect occurring at invalid location for the first few seconds of launch
  • Fixed SFX for Panther in afterburning mode
  • Fixed errors on explosion VFX for hydrogen tanks
  • Fixed VFX not showing on RCS thrusters when precision mode is activated
  • Minor updates for non-explosive water impact VFX
  • Launch VFX updates
  • Updated R.A.P.I.E.R. engine VFX
  • Updated launch smoke material
  • Updated explosion materials
  • Fixed audio timing for several animations
  • Game audio balance pass
  • Fixed a bug where audio was muted when entering numpad values in text entry bars on some menus
  • Added maneuver alert and end sounds
  • Added drag and drop staging sounds
  • Added hydrogen and xenon tank destruction sounds
  • Fixed launchpad music not playing when loading a save

 

Tutorials
  • 🚀 Fixed issue where flight report appears when the user crashes a vessel inside a tutorial
  • 🚀 Added “Enter” as keyboard input to advance tutorial dialogs
  • 🚀 Fixed a bug that could cause the first-time user experience windows to remain open on the main menu
  • Text adjustments in tutorials
  • Text adjustments to subtitles for video tutorials
  • Fixed soft lock error when restarting Tutorial 2.2
  • Fixed some audio elements on Tutorial 2.4
  • Fixed tooltips not displaying in the Tutorial pause menu during tutorial videos
  • Adding scroll bar indicator to the booster selection step in the “Missing the Ground” tutorial
  • Added fail stage when deleting the engine in the “Space is the Place” tutorial
  • Fixed tutorial orientation video getting stuck when clicking at the end of the video progress bar
  • Fixed subtitles in several languages for the video tutorial on the “Space is the place” tutorial
  • Fixed file paths in tutorial saves
  • Minor gameplay updates to the “Missing the Ground” tutorial
  • Updated text in the VAB First Time User Experience
  • Updated first-time user experience: “Out of Electricity” linked to electricity level instead of production rate
  • Fixed a bug with videos not closing at appropriate times

 

Localization
  • Fixed title text overlapping at the Training Center when localized
  • Fixed unlocalized tooltips in the Timewarp bar
  • Added missing localization terms for stockvessels
  • Localization reformatted for new game creation
  • Adjustments to text sizing and placement in the launchpad selection in some languages
  • Fixed crash when returning to main menu from VAB
  • Font updates for special characters in certain languages

Added new translations to:

  • KSC Menu
  • Flight HUD
  • VAB
  • Training Center
  • Launchpad Menu
  • Part Manager
  • Tracking Station
  • Settings
  • ESC Menu
  • Dialog Titles
  • Notifications
  • Action Group Manager
  • Campaign Load Screen
  • Part Action Manager
  • Time Warp UI
  • Tutorial Pause
  • Wing Editor
  • Map View
  • Part Info Tooltip
  • Video tutorials
  • Passive notifications
  • Merging Workspace Tutorial

Source: Steam – from this platform, you can download the latest version of the game by updating the game in your library or by purchasing the game in the Steam store.