Icarus – Version 1.2.43.108956 – Patch notes, changelog, download

Icarus – Version 1.2.43.108956 – Patch notes, changelog, download

March 25, 2023 0 By Games-Manuals

On 24 March 2023 Icarus received update 1.2.43.108956 – what’s new in the game? What was fixed? Where can I download free updates/latest version of the game?

Changelog 1.2.43.108956

Optimisation

  • Reworked creature spawning to be spread over multiple frames. This should reduce hitches when new animals spawn in
  • Removed overlap events from various collision objects on animals and changed some components to be non-physical. This should improve performance with animals moving around
  • Fixed duplicate spawn of aim assist component on animals
  • Fixed aim assist component triggering multiple overlap updates during spawn
  • Removed root motion from idle animations for Buffalo
  • Made talent trees share a pool of popups rather than each having their own. This has a significant impact on load times when changing maps (about 5 seconds faster)
  • Fixed case where UI popups were waiting for a valid UI on dedicated servers. (Dedicated servers never have a UI)
  • Improved performance of talent requirement check by avoiding data lookups where possible
  • Fixed settings from auto saving during initial load and then recursively rebuilding their widgets
  • Fixed settings screen from being constructed multiple times when the UI first gets built
  • Prevented multiple refreshes from happening in one frame in the cheat overlay
  • Fixed deep vein ore deposits setting their material twice on the servers during startup
  • Moved map manager saving of map state to code. Merged map manager save data gathering functions to prevent additional iterations of the map tiles
  • Cached a lookup of the replication state of stats to allow for faster replication updates when stats change
  • Fixed stat container updates triggering multiple events per rebuild
  • Removed all critical hit logic from stats system. Critical hit afflictions are now handled by a new column in the StatAfflictions table. The only stat that was still using this was the chance to immobilise on throwing knife crit
  • Fixed issue where hits against inanimate objects were being considered as crits
  • Envirosuit slots no longer get rebuilt every time the players stat container updates
  • Removed expensive gathering function from atmosphere controller. Replaced calls to directly grab the variables that are being used instead
  • Changed dropship parts to no longer tick, and they no longer animate while not rendered as it was still happening in the background
  • Disabled collision with the dropship door (while landed)
  • Objects that can be sit on no longer tick when they aren’t in use
  • Moved some audio systems tick to during physics as they do not contribute to actor positions
  • Disabled overlaps on the root mesh of equipped items
  • Disabled overlaps on tree proxies
  • Optimised some calls to the firearm controller in the players anim bp
  • Prevented armour meshes from being created on dedicated servers
  • Improved item trait retrieval speeds of several traits
  • Added missing D_StatAfflictions from previous commit
  • Fixed issues with blueprint tooltips not showing alteration packs correctly
  • Fixed issues with blueprint tooltips adding a copy of the set bonuses text each time the tooltip is hovered

Fixed

  • Updates and improvements to distancing for the transport pod. Removing old profilers
  • Update Maximum Loops to prevent PIE crash in new missions.
  • REMNANT: Added failsafe tracking of radar scan locations (will now additionally be marked as complete if there is a scan in the area at any time, note this may not fix missions in-progress)
  • Fix enzyme geyser audio, which was broken due to a change to OverlapAudioComponent which resulted in non-unique component names in subcomponents. Fixed by changing subcomponent ownership from the owning actor to the overlap component itself
  • Remove execution pins from a new storm particle system that was added for DLC and is making it look like existing weather is severe (internal only)
  • FIRE WALK: Re-apply cannot decay modifier on crate after reload to prevent cases where the modifier fails to load
  • Fixing up Item Static which had some things marked incorrectly as DEV
  • Fixing up Item Static which had some things marked incorrectly as DEV again
  • IRONCLAD: Added failsafe for loss of snap points
  • Fixed bug where animation played when receiving a new modifier sometimes obstructed crosshair

Future Content

  • Fixing Caves On Green Quad and Updated Arctic Cave, Prometheus
  • More visual updates on Prospector field guide UI
  • Setting up Heatmaps for Olympus and Styx for the different fish spawn locations and creating spawn zones based on each heatmap
  • Hooking up New Olympus & Styx Fish Spawning Heatmaps to their respective terrains
  • Adding rockdog vomit audio, event and notify
  • General clean up and polishing in Blue swamp, deep swamp underwater dressing in Green/Blue, DLC
  • Aquariums now swap to use their dirty mesh when they are not connected to active power / water connections
  • PRO_Story_5: Added audio-visual feedback quest step
  • Adjustments to drop pod transport sonic boom audio and fixed rockdog NPC not having correct parent behavior for footsteps for new FS notify
  • Fixing Caves On Green Quad, Prometheus
  • Setting up Rhubarb, Kumara, Avocado & Strawberry datatables for items, growth states, rewards, so they can now be grown when aquired
  • Adding rock dog vomit as a vocalisation event so its not interrupted by flinch sounds. Also lowering idle state vocals spawn rates
  • Balance and spacializer updates to transport pods
  • Enabled unlock all prospects cheat for PRO
  • PRO_Story_5: Tweaked spawn locations, added obstacles
  • General Landscape Polish & Clean Up, Fixed Caves in Swamp, Tundra, Arctic & Updated Cave Template on Blue/Green Quad, DLC Map

Source: Steam – from this platform, you can download the latest version of the game by updating the game in your library or by purchasing the game in the Steam store.