Factory Town Idle – Version 1.70 – Patch notes, changelog, download

Factory Town Idle – Version 1.70 – Patch notes, changelog, download

May 2, 2023 0 By Games-Manuals

On 1 May 2023 Factory Town Idle received update 1.70 – what’s new in the game? What was fixed? Where can I download free updates/latest version of the game?

Changelog 1.70

Group & Menu Prioritization

Once you unlock the Prioritization research, you’re able to specify individual recipes as High or Low priority. This causes them to run before or after the rest of the recipes, so if inputs are scarce it helps make sure your more important recipes get the resources they need.

But, there’s a lot of recipes! And often you’ll always want ALL your Buildings or Research to be temporarily higher or lower than normal. So the solution was to add prioritization buttons to crafting groups and the Buildings, Trading, and Research panels. That setting will apply to all recipes in that group or panel, as long as the recipe doesn’t have an individual priority specified.


In this screenshot, the Lumber Mill is assigned as high priority. All of its recipes by default will have the same priority. However, the bottom recipe is manually assigned to lower priority as an override.


Here, the entire research panel has been assigned a low priority.

Trading Improvements

  • Changed “Packager” to “Factory” and it affects a different subset of items (now boosts production of: Clothing, Tech, Plant Products, and Construction materials. Notably excludes medical products). All previously built Packagers will turn into Factories.
  • New Packager building: Increases the amount that is traded with each trading recipe by .1 per building (effectively increasing speed)
  • Steam Trains apply their trading speed boost effect to all towns
  • Default trading boost per Steam Train reduced from 20% to 5%

Misc Additions & Improvements

  • New series of upgrades that boost the speed of Steam Power Generators, along with a series of quests to unlock them
  • Added new upgrade: “Supermarket”. Doubles speed of selling at the Food Market. Unlocked with a quest to sell 10M items at the food market, which is displayed after the final Food Market Capacity upgrade is completed
  • Recipes no longer require their ingredients to be unlocked locally. This was preventing things like making Shoes in a town simply because it hadn’t leveled up Raw Beef skills enough to make Leather. Instead, all quests that unlock Recipes are now global (one-off) quests, and once they’re completed, the recipe is potentially available everywhere (it still needs access to the producing building and any other research related specifically to the recipe). Any legacy files will have these new global recipe quests marked as Completed as long as any of their towns had completed the older local recipe quest.
  • Quests that unlocked recipes changed from requiring certain Skill levels (which is very dependent on which town is currently active) to requiring global production counts.
  • Many new quests added so that advanced recipes unlock when their component ingredients have been globally produced enough times (instead of requiring their component ingredients to be unlocked locally). In legacy save files where these items have already been produced, the quest is automatically marked as complete. This affects: Cloak, Warm Coat, Cake, Shoe, Dragon Punch, and Copper Ring.
  • When a global quest has a research requirement, that requirement is considered met if the research has been completed in any town, not just the currently active town.

Bug Fixes

  • Fixed bug: Ores were not applying their natural resource regeneration
  • Fixed bug: Biome description tooltip was getting cut off when many biome modifiers
  • Fixed bug: Text tooltip was getting cut off when it appeared near bottom of screen
  • Removed unnecessary Fishery modifier from Desert Biome
  • Fixed bug: was not clearing various perk reset & reward timers when creating new file
  • Fixed bug: Desert was not successfully applying the Well Effectiveness reduction
  • Fixed bug: The Shift-A hotkey combo to open admin commands panel was activating during normal text entry
  • Fixed some errors in Japanese localization (missing characters, blurry characters, bad translations)
  • Fixed many missing translations in Spanish localization
  • Fixed bug: Clicking Infinite research currency (Star Coins) on top header was navigating to Market panel instead of Omnitemple Crafting section
  • Fixed bug: Pausing an individual trading post recipe and then unpausing would no longer display the units per second display
  • Fixed bug: Pausing an individual research recipe would show the time remaining underneath the pause icon
  • Fixed bug: row labels for Trading, Prospecting, and Markets were not updating when language changed in-game

Source: Steam – from this platform, you can download the latest version of the game by updating the game in your library or by purchasing the game in the Steam store.