Factorio – Version 1.1.80 – Patch notes, changelog, download

Factorio – Version 1.1.80 – Patch notes, changelog, download

April 12, 2023 0 By Games-Manuals

On 12 April 2023 Factorio received update 1.1.80 – what’s new in the game? What was fixed? Where can I download free updates/latest version of the game?

Changelog 1.1.80

Minor Features

  • In the blueprint preview window, deselecting all train fuel items disables the ‘Train fuel’ option. (This was already the case for modules. https://forums.factorio.com/102804)

Graphics

  • Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)

Changes

  • Music no longer fades out on technology screen. more
  • On macOS, when AZERTY keyboard layout is used, the shortcut for Undo will default to Cmd + Z instead of Cmd + W. more

Bugfixes

  • Fixed ‘on_string_translated’ event having incorrect localised_string parameter for fallback groups.
  • Fixed that LuaPlayer::cursor_stack_temporary returned false for pasted blueprints. more
  • Fixed size issues related to mod relative GUIs. more
  • Fixed that item request proxies could be created through script with a count of 0. more
  • Fixed that electric energy interface entities didn’t use the render layer defined in the prototype for animations. more
  • Fixed a memory corruption issue when saving under linux with async saving enabled. more
  • Fixed ping shown for a server in the multiplayer games browser sometimes not updating correctly.
  • Fixed the game would fail to load sprites with some mods when max texture size was set to 2048. more
  • Fixed centrifuge uranium glow effect flickering on and off on arm64 builds.
  • Fixed a scripting error in tips and tricks simulations related to mod migrations. more
  • Fixed a crash when downgrading specific entities in multiplayer. more
  • Fixed that LuaItemStack::transfer_stack didn’t work correctly for inventories that went over normal item stack limits. more
  • Fixed TransportLine consistency issue when changing force of a linked-belt. more
  • Fixed a crash related to custom map generation. more
  • Fixed a crash with SDL’s X11_XInput2. more
  • Fixed programmable speaker playing incorrect sound in certain scenarios. more
  • Fixed that create_spidertron() didn’t scale lights correctly. more
  • Fixed LuaFluidBox::get_prototype would try to return fluidbox prototypes ignoring layout of fluidboxes when part of crafting machine. more
  • Fixed inserter could start moving to the drop target while still being in the pickup mode. more
  • Fixed multiple personal roboports discharging. more
  • Fixed that LuaLogisticNetwork::insert() wouldn’t insert all of the requested items in some cases. more
  • Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity. more
  • Fixed rotating a loader would not update heat connections if it has any. more
  • Fixed migrating loader energy sources between types could fail to update energy source buffer size. more
  • Fixed migrating inserter energy source between types could fail to update energy source buffer size.
  • Fixed migrating pump energy source between types could fail to update energy source buffer size.
  • Fixed migrating radar energy source between types could fail to update energy source buffer size.
  • Fixed migrating reactor energy source between types could fail to update energy source buffer size.
  • Fixed double sound when transferring crafting materials from cursor stack into crafting machine or when taking items from the result slot.
  • Fixed a desync related to fluid energy source energy extraction when floating point rounding errors are involved.
  • Fixed a bad error message when registering custom hotkey events with filters. more
  • Fixed that color mod settings wouldn’t migrate to the default value. more
  • Fixed that escape did not work to close the user-login GUI. more
  • Fixed that the CustomGuiElement “switch” type would fire the click event twice. more
  • Fixed a rare crash related to watching replays. more
  • Fixed consistency issue related to building loader ghosts over existing loader ghosts. more
  • Fixed spilling items would fail to spread items when surface had width or height set to more than 2^31. more
  • Fixed an AI Pathfinder desync when changing goal_pressure_ratio while the pathfinder was running. more
  • Fixed land mine was not colliding with rail signals. more
  • Fixed a crash when disconnecting and reconnecting a display on Wayland more
  • Fixed inconsistent clipboard behavior on Wayland more
  • Fixed that disabling permissions to move didn’t work correctly in some cases more
  • Fixed furnace would stop crafting when recipe could not be deduced from ingredients and technology effects were being reset. more
  • Fixed a crash related to script creation of entities. more
  • Fixed module and fuel entries disappearing from blueprint preview when selectively disabled, instead of showing up with count 0. more
  • Fixed automatic targeting with spidertrons did not work if all ammo slots were not filled. more
  • Fixed technology title not updating when technology was researched. more
  • Fixed horizontal lines ending up too short when close to line-wrapping labels more
  • Fixed a crash related to migrating spider vehicle guns. more
  • Fixed loader ghosts would connect to transport belts even when they had different forces. more
  • Fixed a crash when moving blueprint book to blueprint library when there is also another book that will get under the cursor and tooltips are showing. more
  • Fixed that “item-with-inventory” would allow setting inventory_size to “dynamic”. more
  • Fixed balance of several audio files. more
  • Fixed InserterPrototype would accept too large stack size bonuses. more
  • Fixed a crash when maximum-sounds is set below 16, for example by using –disable-audio or on failed audio initialization. more
  • Fixed that some effects would sometimes be performed twice in multiplayer when FPS is lower than UPS.
  • Fixed LuaSurface::find_entities_filtered would not accept force indexes. more
  • Fixed that solar panels on multiple surfaces would all produce electricity based on a daytime of one of the surfaces when they were part of a single electric network with a script created wire between surfaces. more
  • Fixed that loaders would spill their items when fast-replaced or upgraded.
  • Fixed valid path searches failing because a previously failed path with a wider bounding box was cached. more
  • Fixed LuaRendering::draw_sprite and draw_animation throwing an exception when orientation_target was not given.

Modding

  • Added a command line flag (dump-data) to dump data-raw to the script output folder as json.
  • Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder.
  • Added a command line flag (dump-prototype-locale) to dump prototype locale to the script output folder.
  • Sprites with size close to 2048px (or 4096px when high resolution is enabled) will have forced “no-atlas” priority. more
  • Added LoaderPrototype::energy_source and energy_per_item.
  • Added support for “icon_horizontal_align” to sprite-button.
  • Added “color-setting” prototype.
  • Added ‘entity-ghost’ and ’tile-ghost’ selection tool modes.
  • Added chart.zoom_threshold_to_draw_spider_path utility constant.

Scripting

  • Added LuaControl::get_max_inventory_index() read.
  • Added LuaItemStack::entity_label and LuaItemStack::entity_color read.
  • Added “unlocks-recipe” to technology prototype filters.
  • ForceIdentification can now be specified by force index.
  • Added script_raised_teleported.
  • Added raise_teleported to LuaControl::teleport.
  • Added ‘use_rich_text’ parameter to LuaRendering::draw_text() and getter/setter functions.
  • Added ‘has_item_inside’ to LuaSurface::find_entities_filtered parameters. Will filter for entities that have the specified item inside them.
  • LuaFluidBox::get_prototype may return an array of LuaFluidBoxPrototype if the entity uses compound fluidboxes. more
  • Added optional character parameter to LuaSurface::create_entity. Will simulate fast replacing using the character.
  • Added LuaEntityPrototype::max_power_output read support for burner generators.
  • Added LuaItemStack::use_capsule.
  • Added LuaEntity::beacons_count read.
  • Added LuaEntity::get_beacons().
  • Added LuaEntity::get_beacon_effect_receivers().
  • Added LuaRendering::use_target_orientation for Sprite, Animation, and Polygon.
  • Added on_gui_hover, on_gui_leave.
  • Added LuaGuiElement::raise_hover_events read/write.

Source: Steam – from this platform, you can download the latest version of the game by updating the game in your library or by purchasing the game in the Steam store.