On 7 April 2023 EVERSPACE 2 received update 1.0 – what’s new in the game? What was fixed? Where can I download free updates/latest version of the game?
Changelog 1.0
Features
Added new main missions (completing the storyline)
Added markers that can be placed in locations to tag points of interest
Added Tier-IV player ships
Added backer rewards: Legendary items
Added backer rewards: Stranded Pilots
Added backer rewards: Special backer-compiled ships with unique names are now occasionally offered at ship dealers
Added backer rewards: NPC names chosen by backers (used in “Hitman” jobs)
Added new enemy type: Outlaw Teleport Drone
Replaced all remaining Text-To-Speech audio with proper English voice recordings
Added German voice recordings
Added Color Vision Deficiency modes
Made keybinding screen navigable with controllers and updated look
Added a few more stats to the data/player stats screen
Added option to configure auto-aim strength for mouse+keyboard (previously only available for gamepad/joystick)
Added better commodity availability, new price ranges, stack sizes, and price information for improved trading opportunities
Added a feature to acquire jobs occasionally on the map
Re-enabled collisions and atmospheric drag in supralight
“Nightmare” difficulty is now unlocked after having completed the storyline
Added force feedback effects (vibration) for controllers
Manual save games can now receive a custom name
Added loot drop at the end of a faction battle event
Added more situational dialogues
Added more variations to NPC pilots’ background chatter
UI: Added animations and transitions to ingame, main, and pause menu
UI: Added difficulty selection menu when starting a new game
UI: Added savegame info widget to load and save screen
UI: Added gamepad controls scheme selection when starting a new game with gamepad
UI: Added new screenshots gallery for every “The Story So Far” plot point entry
UI: Added start screen before the main menu
UI: Added team credits to the main menu
UI: Added “Mark all as read” feature to data tab and codex subcategories
UI: Added “Mark all as seen” feature to crafting tab affecting crafting resources and blueprints
UI: Added gamepad controls overview action to pause menu when opened with gamepad
Tweaks
Replaced or refined all ingame sequences
Tweaked some main and side mission base levels and XP rewards
Levels of NPCs in random supralight encounters are now determined by the average location level of the system region in which they appear
Don’t offer jobs with difficulty higher than the highest current location level of the respective system
Random encounters except for shooting challenge now won’t grant XP anymore (depending on type renown and/or credits are given)
Time-sensitive events and puzzles are now made easier on lower difficulties
Sort missions in missions screen depending on the time of activation or completion
Black Market Dealer now sells Signal Decoders
Tweaked mesh, cockpit window, and trail colors of elite and normal G&B fighters to distinguish them further
Hardened ore patches, plasma harvesters, and location challenges will now count toward the location progression
Improved plasma harvesters’ visibility and interaction
Time is now slowed down when selecting equipment via gamepad or when key is assigned (can be turned off in options)
“Play It Safe” perk will now only trigger with warfare devices
“Relentless” perk is now based on the number of installed support devices
Register resource for map info the moment it is registered by the ship’s sensor, not only when mining it
Improved Flak radial damage hit registration
Slightly reduced number of enemies during “Scavenger Baiting” random encounter
Increased amount of attackers at Nepthys Plains during “Spares & Scrap”
Enemies in Ancient Rifts now show an “ancient-possessed” graphical effect
Balancing: Increased Flak energy consumption and slightly decreased fire rate to compensate for improved efficiency
Balancing: Reduced Vindicator drone base damage
Balancing: Reduced Homing Missile fire rate
Balancing: Slightly reduced Gunship Coil Gun Turret base damage
Balancing: Ancient Rift stage mutators are now stacking
Balancing: Reduced Annihilator explosion delay and increased its infection rate
Markers are now added to the last two remaining targets of a “destroy base” task
Prevent stacking of consumable effects by applying a cooldown after use of at least 3 seconds or the consumable’s effect duration
Redeemer turrets are now immune to EMP
Photo Mode camera can no longer clip through geometry
Added pilot model for third-person view
Added optional task to tutorial mission to use the cruise drive
Lots of performance improvements
Axis dead zones and sensitivities are now working on “logical action axes” instead of physical ones (different settings can, for example, now be used for the right stick for “Pitch” and “Camera Pitch”)
Let AI ignore player during jump gate activation and also grant invincibility
Spawn some Elite Squad ships instead of regular G&B ships during “Into The Forest” side mission, as they are mentioned in dialogue
Show consumables in HUD with low opacity when they are disabled (just like for devices)
Removed “work in progress” and “early access” banners
UI: Optimized ship customization navigation, including animations and sfx
UI: Customization tab – Locked decal color selection as long as no decal was selected
UI: Added mainframe expansion invest info glow animation
UI: Removed modify action for legendary items since they can’t be modified anyway
UI: Added, tweaked, and fixed numerous menu sound effects
UI: Added currently selected difficulty to pause menu and game over screen
UI: Added new indication marker logic for shop tab to better highlight mission-relevant items during campaign
UI: Improved widescreen support for many ingame menu tabs and sub-screens
UI: Re-enabling “new” indicator animations
UI: Removed crafting inventory from modal crafting widget
UI: Enabled multi-item select for loot container screen
UI: Implicitly turn on companion perk tracking after upgrade in case it was turned off
UI: Added “new” indicators for reward items (job and renown) that were just claimed
UI: Added feature to get back from a data subpage by clicking on the data tab again while it’s opened (instead of pressing back)
UI: Removed “shine” icon animation from already unlocked device items
UI: “Remove level restriction” option is now pre-selected for restricted items when opening the modal modify widget
UI: “Buy and equip” of level-restricted items won’t show an options dialog first but an error banner right away
UI: Optimized button hold durations in ingame menu and consistently block input while held
UI: Changed some default key bindings of ingame menu actions to be consistent across all menu screens
UI: Gamepad – Increased dead zone for right analog stick to avoid unintentional scrolling
UI: Fading background music when loading a savegame or going back to main menu
Bugfixes
Fixed that turrets of revived enemies would still attack the player
Restrict opening of ingame menu while being pulled into a rift
Fixed a problem in which temporary “Lost Cargo” job locations could show up in space again as invalid locations shortly after having left them after task completion
Fixed that Destabilizer, EMP, and Web Missile durations were not reduced when fired automatically by special weapon attribute on critical primary weapon hits
Fixed cases in which during an “Item Retrieval” or “Destroy Base” job a HIVE line could play even though HIVE wasn’t unlocked
Fixed that Fusion Hook could not be used when having no primary weapons installed
Fixed async-firing weapons sometimes omitting a fire sound
Fixed Outlaw Damage Boosters applying too many damage buffs that would not get removed after the booster was destroyed
Fixed proximity mines launched from weapons restoring in a broken state after leaving and re-entering locations
Fixed EMP not disabling front shields of Zurilia Bombers
Fixed that there was auto-aiming on a “center point” of a jellyfish swarm
Fixed some camera issues that could occur when switching between ship dealer and hangar screen on stations
Fixed that inertia dampeners could be turned off/on remotely steered drones which made ramen drones easy to steer
Fixed that during “The Emissary” the emissary’s Corvette was invisible when loading a save that was made while docked
Fixed that “lock target” tutorial could remain onscreen indefinitely if enemies in tutorial were killed too fast
Fixed that damage bars were sometimes longer than max hitpoints bars
Fixed that when encountering Coalition units while having accepted but not finished the “Becoming Invisible” side mission they were friendly, and their HUD markers were hidden
Fixed that for neutral low-level “harmless” enemies that turn hostile a wrong “harmless” marker (a square) was shown
Fixed that shield bar in cockpit was sheared after a shield break
Fixed wrong opacity of health bars of damaged enemies that are neither hovered nor targeted and less than 2km away
Fixed that Kato Palace was showing “jobs” indicator at HUD marker and map info widget even before job board was unlocked there
Fixed that location entry dialogues for unknown signals would repeat for manual saves made at the location after task was finished
Fixed that it was possible to save during some still active tasks at random encounter locations
Fixed that one of the locations in which The Flying Dutchess could be called was missing the shop indicator on the map
Fixed that button labels for “Left Ctrl” and “Pg Up” where overlapping button
Fixed that “input smoothing” setting in menu had “percentage bars” shown, although it is an on/off toggle
Fixed axis inversion problems when using the right stick with left-handed gamepad schemes
Fixed that menu was invisible when having opened pause menu on top of ingame menu and adjusting gamma, and quickly closing the pause menu
Fixed a problem when trying to bind Gamepad Left/Right Trigger to menu actions that are internally defined as axes with two actions for positive and negative scale
Fixed a few typos
Fixed a few cases in which dialogue text did not match recordings
Fixed some audio issues related to the ship’s engine SFX
Fixed enemy-mounted turrets not receiving damage buff from lunacy in Ancient Rifts
Fixed focus loss with gamepad when opening a loot container right after another has been closed
Fixed missing ship dealer offer refresh in case there are multiple in one single location
Fixed that the autonomous cargo perk did not work in some cases right after upgrading Tareen’s storage extension perk
Fixed explicit reset of all active device cooldowns after docking
UI: Fixed numerous overlapping text issues when using languages other than English
UI: Fixed multiple alignment issues and inconsistencies across all screens
UI: Fixed that the ingame menu could become invisible or transparent in some cases
UI: Fixed that the location info widget could flicker or resize in an ugly way right after hovering a location in the map screen
UI: Fixed that photo mode button was shown in pause menu during supralight even though the feature is not available there
UI: Fixed a bug where perk actions like “invest” could be opened repeatedly even from other tabs
UI: Fixed that scrolling with mouse sometimes wasn’t working properly in data sub-tabs
UI: Fixed a bug that crafting a lot of items through the inventory tab could lead to memory issues
UI: Fixed that perks could be shown as completable even though resources were still missing
UI: Fixed that the player perk unlock banner did not open the player perks panel but companions instead
UI: Fixed a bug that prevented players from claiming job rewards even though there was enough cargo space available
UI: Fixed that restricted items could not be properly marked in expand cargo view due to accidentally showing “equip” action
UI: Fixed a bug where a broken compare info widget could be triggered for devices in some cases
UI: Fixed that the discard confirmation modal widget in the options menu was triggered twice and led to wrong destination after confirm
UI: Fixed that the “craft missing components” action was shown for locked blueprints as well
UI: Fixed that affordability of items within shop tab wasn’t updated in some cases
UI: Fixed that setting waypoints to under-leveled HRAs was possible using double mouse click
UI: Fixed that the game over screen was interactable even before it became fully visible
UI: Fixed that some items restock costs could be negative in some cases, which led to unavailability of the whole restock functionality
UI: Fixed multiple issues and inconsistencies of the action buttons within the tutorial box
UI: Fixed confusing UI states in case a blueprint was found and shown before crafting was even unlocked
UI: Fixed some visual hiccups of the item info widget right after selecting a new item slot in some cases
UI: Fixed a bug regarding the “equip” action that was accidentally shown for unqualified items in ship cargo
UI: Fixed that the location info widget wasn’t properly updated when reopening the map in some cases
UI: Fixed that the scrolling indication handle of a scrollbar could be shown as distorted
UI: Fixed some issues regarding display of already-known resources in the crafting inventory
Source: Steam – from this platform, you can download the latest version of the game by updating the game in your library or by purchasing the game in the Steam store.
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