Arma 3 – Version 1.5.7694 – Patch notes, changelog, download
April 4, 2023 0 By Games-ManualsOn 4 April 2023 Arma 3 received update 1.5.7694 – what’s new in the game? What was fixed? Where can I download free updates/latest version of the game?
Changelog 1.5.7694
New Content:
Vehicles
Added: Typ 247
Added: Typ 251
Added: Typ 253
Added: W123
Added: Civilian Typ 247 (Firefighter, Post, Communal Services, Various colors)
Added: Civilian FlKfz ELW (Firefighters) (Typ 247)
Added: Civilian Typ 251 (Firefighter, Post, Various GM companies, Various colors)
Added: Civilian Typ 253 (Firefighter, Police, Post, Taxi, Various colors)
Added: Civilian W123 (Firefighter, Police, Post, Taxi, Communal Services, Various colors)
Added: Civilian 2t Truck Medical (Firefighter and Red Crystal) Texture Variants
Added: Civilian 2t Truck Firefighter (Firefighter and Red Crystal) Texture Variants
Added: GC Army SPW60PA with DShKM
Added: GC Army SPW40P2 (Ch)
Added: DK Army M247 (Typ 247)
Added: DK Army M253 (Typ 253)
Added: DK Army M253 Military Police (Typ 253)
Added: GE Army PKW 8 Seats (Typ 253)
Added: GE Army PKW 8 Seat Military Police (Typ 253)
Added: GE Army PKW 5 Seats (Transport) (Typ 247)
Added: GE Army Pkw Heavy (W123)
Added: GE BGS W123
Weapons
Added: P1SD Silenced Pistol
Added: PiMB and PiM variant (East German variant of PM pistol)
Added: G3A3A0, G3A4A0 (wide handguard G3) and color variants
Added: G3KA4, G3KA4A1 RIS and color variants
Added: G3SG1 and color variants
Added: Golden G3
Added: G33A2, G33A3, G33KA1, G33KA2, G33SG1 and color variants
Added: G53A2, G53A3, MP M/85
Added: G8A1, G8A2 Precision Machine Gun
Added: MG8A1, MG8A2 Light Machine Gun
Added: PSG1
Added: MSG90, MSG90A1
Added: G11K2, G11K2 RIS and color variants
Added: SG542, SG542 RIS and color variants
Added: SG550, SG550 RIS and color variants
Added: SG551, SG551 RIS and color variants
Added: SG551 SWAT
Added: MZF512, MZF512 RIS Shotgun
Added: P2, P m/49
Added: RPG-18
Added: SG5SD6, SG5A3 Flashlight, SG5A4, SG5A5, SG5N, SG5N Flashlight, SG5NSD1, SG5NSD2, SG5SD5
Added: LMG K 500, LMG K 500S, MPi KMS72K, MPi KMS, AKML, AKMSL, AKMS, AKMSN, MPiKMS72KSD and color variants
Added: Black Furniture texture variants for all East German AK variants (export models)
Attachments
Added: AR15 4×20 scope
Added: FeroZ24 BLITS
Added: FeroZ51 Night vision scope
Added: PK-A Red Dot Sight (Black and Grey variant)
Added: PSO-1 (Black variant)
Added: PSO-6×63-1 (Black and Grey variant)
Added: RV Reflex Red Dot Sight
Added: ZF Fero Z 6×42 PSG1 Scope
Added: APP Aiming Point Projector
Added: ZF 10×42 Scope for MSG90
Added: NSPU Night Vision Scope (Black and Grey variant)
Added: Fero Z 1.5x-6x scope
Added: Fero Z11 (1x scope) for G11
Added: Fero Z11A1 (3x scope) for G11
Added: Flashlight P2 for AK weapons
Added: Beamlight LS20 (For Optics Slot)
Added: Beamlight L60
Added: Beamlight L6011
Added: Mclight 3D (For Optics Slot)
Added: McLight 2D
Added: LS Mini V Red Laser Aiming Device (For Optics Slot)
Added: LS Mini V IR Laser Aiming Device (For Optics Slot)
Added: LS1500 Red Laser Aiming Device (For Optics Slot)
Added: LS1500 IR Laser Aiming Device (For Optics Slot)
Added: LS45 Red Laser Aiming Device (For Optics Slot)
Added: LS45 IR Laser Aiming Device (For Optics Slot)
Added: L72 Red Laser Aiming Device
Added: L75 IR Laser Aiming Device
Added: L7211 Red Laser Aiming Device
Added: L7511 IR Laser Aiming Device
Added: ZLN-1K Green Laser Aiming Device (Black and Grey variant)(For Optics Slot)
Added: ZLN-1K IR Laser Aiming Device (Black and Grey variant)(For Optics Slot)
Added: PBS1 suppressor for AKM series weapons
Added: PBS4 Suppressor for AK74 series weapons
Added: KH Navy, NAC Navy, NAC Navy K, NAC Navy SD suppressors for SG5
Added: TGP-P Suppressor for PiMB
Added: TGP-V Suppressor for SVD
Added: A150 Suppressor for 7.62mm Weapons (For short and long barrels)
Added: A150 Suppressor for 5.56mm Weapons (For short and long barrels)
Added: M10 Suppressor for MP2 Submachinegun
Added: G3 and G11 Bayonets (decorative weapon attachment)
Added: G3 Bipod for wide grip handguard variants of G3 and G33
Added: MSG90 Bipod for PSG1 and MSG90
Added: G8 Bipod for G8 and MG8
Items
Added: Fero 51 handheld night vision binocular
Added: FeroD-51 Night Vision Goggles
Added: NSG-66 Night Vision Goggles
Added: DM41 and DM41A1 Fragmentation Hand Grenade
Added: M26 and M16A1 Fragmentation Hand Grenade
Added: LP7 Laser Range Finder
Added: LPR-1 Laser Range Finder (A soviet copy of the LP-7, we didn’t just copy paste! The soviets did!)
Added: PM-63 (now also available as pistol)
Added: PN-3 Handheld Night Vision Device (as pistol)
Added: G3 20 rounds double stacked magazines (40 rounds)
Added: SG5 30 rounds double stacked magazines (60 rounds)
Added: BR-412D APHE-T 100mm ammo for D-10T (can be added to vehicle via sqf commands)
Added: 57N231U 7.62 mm Subsonic Ammunition for AKM variants
Added: Boltcutter inventory item (See features section)
Units
Added: GSG9 80s
Added: GSG9 90s
Added: East German Special Police Force
Added: GE BGS Group templates for “Squad” and “Post”
Added: GE BGS Group template Special Police Force (W123)
Added: GC Group template East German Special Police Force
Added: Revolutionary Infantry Units (INDFOR)
Added: Group templates for Revolutionary Fighters
Added: GC Army Light Anti Tank Soldier (RPG-18)
Added: PL Army Light Anti Tank Soldier (RPG-18)
Added: Light Machine Gunner (G8A2) to West German SF
Added: Light Machine Gunner (G8) to West German BGS
Added: Danish 80’s Special Forces Machine Gunner (Group Template also adjusted to include this unit)
Added: Danish 90’s Special Forces + Group Templates
Character Gear
Added: Beanie with Headset Model Variant
Added: Berets for GE Border Guards and GSG9
Added: PSH-77 Helmet and variants with face shield
Added: PSH-77 variants in Strichtarn
Added: M38/72 Helmet with and without Acid Goggles
Added: Type 18 vest
Added: Type 3 vests
Added: Type 3A1 vests
Added: Special Operations Vest
Added: Special Operations Vest with Armor
Added: Combat Vest M3 (Police) Texture Variant
Added: Operator Suit BGS
Added: Operator Suit GSG9
Added: 9 new uniforms consisting of mixed civilian and military fatigues
Added: Headwrap in various colors and camos
Added: Headwrap with Headset in various colors and camos
Added: Glacier Glasses
Added: Storm hood Black
Added: Storm hood Black-Red
Added: Storm Hood Black with Dust Goggles
Added: Scarf in various colors and camos
Added: MP-Brassard without belt Model Variant
Added: M92 with Black Cover Texture Variant
Added: M92 with Black Cover w\ Goggles Texture Variant
Added: Standalone version of West German medic bag, usable in backpack slot
Added: Combat Suit (T-Shirt) Olive Texture Variant
Added: Battle Dress Uniform Olive Texture Variant
Added: Combat Backpack Black and Olive Texture Variant
Added: Field Cap wz.0443 (Frogscale) Texture Variant
Added: Field Uniform wz.4652 (Frogscale) Texture Variant
Added: Field Uniform wz.4652 (Rolled, Frogscale) Texture Variant
Added: Commando Flight Suit (Black, Gray, Olive) and rolled variant
Added: M92 with Cover Olive Texture Variant
Added: M92 with Cover w\ Goggles Olive Texture Variant
Features / Modules
Added: Automatic Furniture Module
Added: Automatic Furniture Module Support for Apex (Tanoa) style structures
Added: Automatic Furniture Module Support for Arma 3 vanilla (Altis) style structures
Added: Automatic Furniture Module Support for Enoch (Livonia) style structures
Added: Automatic Furniture Module Support for Malden style structures
Added: Module to place clutter (defaults to our new crates) around a given urban area. Will try to match nearby building’s orientation.
Added: Module to allow the Photocamera to save screenshots to your user folder.
Added: Laiktica PLC3A photo camera has now shutter visual and sound effect when left-clicking while in view finder
Added: missionNameSpace variable “gm_photocamera_feature_disabled”. Set this to true to disable photocamera sound/shutter feature.
Added: missionNameSpace variable “gm_photocamera_feature_type” which specifies the type of camera that allows taking pictures. (Default: “gm_photocamera_base”)
Added: Scripted Eventhandler “gm_photocamera_takePicture”; Use via ‘ [missionNamespace, “gm_photocamera_takePicture”, {screenshot “cameraPicture.png”; }] call BIS_fnc_addScriptedEventHandler; ‘ to enable camera to take pictures that are saved to user profile\screenshots
Added: Ability for bolt cutter to cut power to street lights (find a power box by the road to do this)
Added: Ability to prevent bolt cutter usage per object: _obj setVariable [“gm_noBoltCutting”, true];
Added: GM Barbed wire fortifications can be deconstructed with bolt cutters
Added: Scripted Eventhandler “gm_boltCutterUsed”, passes [_object, _actionType].
Added: gm_core_characters_fnc_genericTalkInit and gm_core_characters_fnc_genericTalk functions (Units in SAFE or CARELESS will randomly chat)
Added: 15 mission helper “logic” objects to help with location identification
Objects
Added: Couch
Added: 15 new desk stationary objects (mugs, pencils, papers) (supports custom textures)
Added: 19 new pre-made Fortification compositions for 3Den (Empty -> Groups)
Added: Two new SFX for ambience (gm_sound_club_music_01 and gm_sound_club_music_02)
Added: Two new Radio Tent Compositions
Added: Five new crates for scenery
Added: Five new piles of crates for scenery
Added: Five new piles of crates with tarp over them for scenery
Added: Seven types of aluminum multi purpose container in different sizes (with optional medical texture) (Can be used as ammo/weapon containers)
Added: Five Placeholder objects for use with compositions to reserve vehicle spaces
Added: Ammoboxes (GM, Virtual) [Editor placeable arsenal object that opens GM-content-only Virtual Arsenal]
Added: Berm Objects (and automatic clutter variation)
Added: Command Bunker
Added: Radio Antenna Object (With destruction model)
Added: Randomized Variant of Work desk
Added: GZ1 and GSSZ70 fence variants with holes
Added: Mud Pit object
Added: New Furniture (Coffee Jug, Coffee Mug)
Added: New Furniture (Coffee Machine (yes it works!))
Added: New Furniture (Map Board 2, (supports custom textures))
Added: New Furniture (6 new shelves)
Added: New Furniture (Table 6 and variant with random clutter)
Added: Camo Tarps (same shape as camo nets) in various colors (selectable from the editor)
Added: Placeable Radio scenery object (AN/PRC 371)
Added: Placeable Radio scenery object (R123M)
Added: Placeable Radio scenery object (SEM 25)
Added: Sandbag barrier made with barrels
Added: Soviet style wooden small caliber ammo box
Added: Telephone 2 (Split from Table 3)
Added: Telephone 3 (Split from Table 3)
Added: Winter Variants of Camo Net Objects
Missions
Added: Coop 12 Red Steel and Winter Variant. A conversion of Fat Cats playable as East German T-55AM2 platoon.
Misc
Added: Civilian vehicle first aid kits for east and west german civilian vehicles
Added: Editor place able version of the PETN and PLNP charge
Added: “gm_gc_bgs_searchlight_01_slow” variant of searchlight with very slow light traverse speed
Added: Additional vehicle insignias (Sofa, Dino Tape)
Added: 10 high resolution original classified east german maps of Weferlingen for use with map boards.
Added: GM’s rain-on-tarp sound to camo tarps and net objects.
Added: Unit Insignias for RakArtBtl 12 and PzArtBtl 25
Added: Generic Soviet Union color Texture sources for all vehicles (ZIS 508, GKHS 5146, Oil Ochre, PKHV 4XB 518)
Added: Generic US color Texture sources for all vehicles (CARC Tan, Drab Olive, MERCS Green)
Added: “Woodland, Experimental” texturesources to all east german vehicles
Added: New Music Track “GM: Force Recon”
Added: New Music Track “GM: Lasers”
Added: New Music Track “GM: Redacted”
Content Changes:
Overhaul
Overhaul: Gigantic Texture overhaul of all ground vehicles
Overhaul: Gigantic Texture overhaul of all handheld weapons
Overhaul: PL Army Ground vehicles have the option to toggle domestic Road Priority Sign
Overhaul: AK74 variants model, animation and texture overhaul (AK74 with black paint finish)
Overhaul: AKM variants model, animation and texture overhaul (AKM with blued finish, MPiKM with powder coated finish)
Overhaul: BRDM2 Added additional customization options
Overhaul: BTR60 Added additional customization options
Overhaul: BMP1 Added additional customization options
Overhaul: PT76 Added additional customization options
Overhaul: ZSU23-4 additional customization options
Overhaul: Ural 375d additional customization options
Overhaul: Ural 4320 additional customization options
Overhaul: 2s1 Added additional customization options
Overhaul: KPz1 Added additional customization options
Changes
Changed: Desert and Winter variants of G3, MG3, PzF44, Pzf84 no longer accessible in arsenal (Still in configs for compatibility)
Changed: “searchlight” weapon to searchlight turret object for improved AI behavior.
Changed: 2t Truck Camo Net roll and camo net roll rack animation separated
Changed: 2t Truck damper animation adjusted to better match suspension travel distance
Changed: AK Bayonet no longer clipping when attached to AK74 variants
Changed: All scopes without a rubber eyepiece extension now feature a semi transparent 2d scope mask, all with a rubber eyepiece extension received an updated black border 2d scope mask
Changed: Ammo Piles can now have their color changed
Changed: Danish Army Typ 1200 Patrol renamed to M111
Changed: Explosives and Mines added to “All Magazines” ammo boxes
Changed: FeroZ24 additional optic mode with illuminated reticle
Changed: ZFK4x25 additional optic mode with illuminated reticle
Changed: PGO-7 additional optic mode with illuminated reticle
Changed: GM weapons attachments are now compatible with Standard A3 weapons
Changed: MG3 can now use its AA sight (last range mode)
Changed: New GC Army Camo paint variant “Woodland – Mud” (wds)
Changed: Switching texture related init eventhandlers to postInit eventhandler
Changed: West German Army Typ 1200 Patrol renamed to PKW 2
Changed: ZVN sight merged into single attachment component
Changed: 2S1 Added elevation capability to commander periscope
Changed: “COOP 04 Ninjas” is now “COOP 08 Ninjas”, added two extra helicopters and 4 more playable slots.
Changed: COOP 08 Ninjas has a more aggressive helicopter respawn in regards to abandoned vehicle distance
Changed: COOP 08 Ninjas Enabled Weather and View Distance parameters.
Changed: Activation/Deactivation sounds of AT and AP mines.
Changed: Adjusted BT-11 tower geometry to make placement of searchlights easier and more stable
Changed: GZ 1 and GSSZ 70 can now toggle a hole via 3den attributes
Changed: Adjusted weight of all AK47, AK74 and SVD weapons
Changed: AK47 and AK74 related ammo boxes changed to soviet style wooden ammo box
Changed: AK47 Silenced Sounds
Changed: AK74 Silenced Sounds
Changed: G3 Silenced Sounds
Changed: G36 Silenced Sounds
Changed: M16 Silenced Sounds
Changed: SG5 (External suppressor) Silenced Sounds
Changed: SVD Silenced Sounds
Changed: MP2 Silenced Sounds
Changed: All cars and trucks have door sounds now
Changed: All Furniture received an empty last lod to ease performance in furnished cities (May cause sooner than wanted disappearing of furniture that is in the open)
Changed: All Scopes switched to semi transparent scope mask for better situational awareness
Changed: Applied a more consistent naming scheme for Uniform/Vest/Helmet objects (<name> (<variation>, then <color>))
Changed: Bicycle now has a bell to ring
Changed: Camouflaged variants removed from Arsenal to not clutter things up too much
Changed: Dedicated Horn sound for U1300L
Changed: Dexterity and Inertia rebalanced on all handheld weapons
Changed: Dexterity and Inertia rebalanced on all launchers
Changed: East German Compass F73 moved further up in the screen
Changed: East German Special Forces Group Template now contains Light Anti Tank (RPG-18)
Changed: Weapon Attachment switched to weapon mount specific config classes/Slot types/Display Names ( Claw, Stanag, SG Mount, RIS)
Changed: G3A3 DMR name changed to G3A3A1 RIS
Changed: G3A4 EBR name changed to G3A4A1 RIS
Changed: GM Camo net objects support retexturing
Changed: GM Furniture setup for SimpleObject creation (Vertical Offset configured)
Changed: GM’s explosives (charges, mines) are now possible to be carried in uniform and vest slots (previously restricted to backpacks)
Changed: GM’s Furniture is now available in ZEUS.
Changed: gm_fence_border_concrete_01_300 and gm_fence_border_concrete_02_300 now placeable in editor
Changed: KPz1 (and variants) reverse speed increased to 32km/h
Changed: Laiktica PLC3A Viewfinder looks
Changed: Luna no longer able to be reloaded on regular ammo truck
Changed: Mi-2 Audible distance drastically increased
Changed: PAH-1(A1)/VBH-1(A1/A1 Swooper)/LH 105M Audible distance drastically increased
Changed: PETN/PLNP charge now take just a quarter of inventory space than before
Changed: PhysX Geometry of Static weapons to increase stability when used
Changed: Polish Special Forces now use Frogscale Camo Uniforms
Changed: Polish vests with PM-63 holster now show the handgun
Changed: Reduced Mass of DM31 AP mine
Changed: Reload anim for AK47 family of rifles/lmgs
Changed: Reload anim for AK74 family of rifles/lmgs
Changed: Reload anim for SVD
Changed: Rivers and ponds are now visible on the 2D map
Changed: Shelf 1 and Shelf 2 TextureSources
Changed: smokeshell inventory icons appear no longer flat
Changed: SPz1 Additional Ammo for Main weapon added to the vehicle (stored ammunition)
Changed: Switched Laiktica PLC3A photocamera to “gm_photocamera_base” base class
Changed: Truck 0.5t tmil LATGM has spare ammo visualized in the LATGM rack
Changed: Typ1200 vehicle sounds (and horn)
Changed: West German black beret (no insignia) now available in arsenal
Changed: West German Flak Vests now fit better onto 80s Olive Drab uniforms (reduced clipping)
Changed: ZSU-23-4’s radar can be hidden via virtual garage.
Changed: ZSU-23-4 Commander now has main weapon sight and commander periscope
Changed: BT 11 tower canopy can now be destroyed
Changed: Enabled reloading while in Prone Adjust stances (Prone, then CTRL + A or Ctrl + D) for all primary weapons in GM
Changed: “DM 24 Fashion Police” updated with new weapons, uniforms, vests and helmets for the random pool.
Changed: PM-63 slide now stays back on last round.
Changed: Adjusted the weapon rest point for C7A1/GVM95/M16A1/M16A2
Changed: Adjusted the weapon rest point for MP2A1
Changed: Thermal texture of all Vehicles adjusted for configured half cooling time (red channel at 100% white)
Changed: Thermal texture of all weapons and weapon attachments adjusted for configured half cooling time (red channel at 100% white)
Changed: Shot sounds for RPG-7, M72, PZF44, PZF3
Changed: Configured all the “outside cargo” position of the PT-76 to allow for rocket launcher use.
Changed: GM Campaign “State Scarlet” scenery changes to use some new objects
Changed: Switched from primary weapon slot PM-63 to have sidearm slot PM-63 for all units that had a PM-63 in the rifle slot (PL Crew, PL & GC SF units)
Content Fixes:
Fixed: 2S1 shadow issue on the right side of the turret
Fixed: 35mm FAPDS had huge explosion effect
Fixed: 9mm ammo had to high penetration values
Fixed: Added missing gm_magazineWell_23x152mm_2a7 magazine well
Fixed: All uniform models to use new FireGeometry setup
Fixed: Bicycle had wrong faction classed defined
Fixed: BMP-1 slow speed (ctrl+w) was causing the vehicle to jump between 11km/h and 19km/h (reworked gearbox and torque curve)
Fixed: BRDM2 damper animation now matches px damper simulation
Fixed: BrPz1 – Missing some shadow connection
Fixed: BrPz1 half bridge now has correct preview icon
Fixed: BrPz1 no longer has the chance of getting stuck with the arm lowered during pickup process
Fixed: BTR60 damper animation now matches px damper simulation
Fixed: BTR60 instruments illumination is now working
Fixed: COOP 08 Ninjas could sometimes have leftover infantry trigger an mission-fail
Fixed: Disposable launchers (M72, Stela, Fim43, RPG-18) no longer add excess magazines when equipped through Arsenal
Fixed: Do28d2 copilot can now take over controls
Fixed: Double user action on bargates, now only one is shown as appropriate
Fixed: DShKM tripod SensorPosition adjusted to match Optic Position
Fixed: Facewear items were not editor placeable
Fixed: Fagot tripod SensorPosition adjusted to match Optic Position
Fixed: G3 DM22A1 rifle grenade missing author
Fixed: Garage 3 and 4 Winter variants now placeable in editor
Fixed: GE GL trucks had co driver mirror rotated outwards
Fixed: GM Explosives (charges, mines) received dlc = “gm” tag
Fixed: GM snow is now tagged as “snow” so custom sound controller “snow” is true on GM Weferlingen Winter.
Fixed: GM Vehicle Customizer module will now correctly handle linked animations (forceAnimate, forceAnimate2 and onPhaseChanged context), this means toggling a beacon through this menu now works.
Fixed: gm_euro_mud_sound had incorrect “soundHit” configured
Fixed: gm_placeableweapon_g3a3_dmr and gm_placeableweapon_g3a4_ebr have wrong class names in TransportMagazines, lacks _blk or _des suffix on their magazine classes
Fixed: HE Rockets were inheriting from HEAT rockets
Fixed: K125 broken UVs in lower lods
Fixed: L410 copilot can now take over controls
Fixed: Lars 110mm artillery had a theoretic max range of 100.000km configured
Fixed: LATGM tripod SensorPosition adjusted to match Optic Position
Fixed: M109 had double “mission” insignia in the back
Fixed: M109 M2 barrel was not recoiling
Fixed: M109G, Texture issue on turret shovels
Fixed: M113DK M2 barrel was not recoiling
fixed: Medic vehicles have TransportMagazines with smokeshell that all have count = “smokeshells”;
Fixed: MG3 tripod SensorPosition adjusted to match Optic Position
Fixed: Mi-2 URP and Mi2 URP-G Pilot now able to order gunner to fire
Fixed: Mi2 Platan is unable to deploy the MN111 Mine
Fixed: Minor loadout mismatches (DK SF had no watches, PL SF had wrong dust glasses, Civ Pilot’s medical kit)
Fixed: Missing shadow from gm_ammobox_pallet_01
Fixed: MN111 could be picked up but not be deployed
Fixed: MP2 Reload anim had left arm badly twisted, also adjusted the transition to be smoother
Fixed: P601 East german police had police symbol flipped on the hood
Fixed: Placeable magnet tape item correct TransportMagazines class
Fixed: Placeable money items use correct TransportMagazines class
Fixed: PM-63 magazine switch phase
Fixed: Polish Tactical Suspenders (Rifleman) no longer weights 0 mass.
fixed: RH202 20mm was using 35mm cartridge effect
Fixed: S5K penetration power decreased to 130mm
Fixed: Scattermines no longer selectable in arsenal
Fixed: Guard Tower searchlight can now be shot out
Fixed: Skinning issue with hand clipping through leather jacket in gm_ge_uniform_blouse_80.p3d model
Fixed: OT-64 nation insignia on turret had strange shading
Fixed: SPG9 tripod SensorPosition adjusted to match Optic Position
Fixed: SPz1 Squad Leader MG optic view blocked by Camo Net
fixed: T55 loader can only be switched to from the outside
Fixed: TPz1 Shadow issue on front window armor
Fixed: Truck 0.5t tmil Armed variants no longer have darker insignias compared to the unarmed version
Fixed: UAZ Dashboard illumination
Fixed: Village sign north of Barmke said “Klein Sisbeck” at a distance.
Fixed: ZSU234 slowSpeedForwardCoef reduced to not be at a gear shift point
Source: Steam – from this platform, you can download the latest version of the game by updating the game in your library or by purchasing the game in the Steam store.