Arcane Trigger All Achievements

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Below is a complete list of achievements for Arcane Trigger. Each achievement represents a unique challenge or milestone within the game, ranging from simple tasks to more advanced objectives.

Some achievements may be hidden or tied to specific story events, so pay close attention to in-game hints and explore the game thoroughly. Unlocking achievements adds an extra layer of fun and gives a sense of accomplishment.

Whether you're aiming to complete them all or just curious about the goals you can achieve, this list will guide you through every achievement Arcane Trigger has to offer.

Total achievements in Arcane Trigger: 51

Magician Lv.1
Magician Lv.1
Clear Difficulty 1
Magician Lv.2
Magician Lv.2
Clear Difficulty 2
Magician Lv.3
Magician Lv.3
Clear Difficulty 3
Magician Lv.4
Magician Lv.4
Clear Difficulty 4
Magician Lv.5
Magician Lv.5
Clear Difficulty 5
Magician Lv.6
Magician Lv.6
Clear Difficulty 6
Magician Lv.7
Magician Lv.7
Clear Difficulty 7
Magician Lv.8
Magician Lv.8
Clear Difficulty 8
Magician Lv.9
Magician Lv.9
Clear Difficulty 9
Magician Lv.10
Magician Lv.10
Clear Difficulty 10
Magician Lv.11
Magician Lv.11
Clear Difficulty 11
Magician Lv.12
Magician Lv.12
Clear Difficulty 12
Magician Lv.13
Magician Lv.13
Clear Difficulty 13
Magician Lv.14
Magician Lv.14
Clear Difficulty 14
Magician Lv.15
Magician Lv.15
Clear Difficulty 15
Rune Master
Rune Master
Unlock all Runes
Rune Apprentice
Rune Apprentice
Unlock your first Rune
Displaced
Displaced
Encounter a Chaos Invasion once
Pyromancy Basics
Pyromancy Basics
Deal 6000 [Fire] damage in a single turn
Cryomancy Basics
Cryomancy Basics
Deal 6000 [Ice] damage in a single turn
Aeromancy Basics
Aeromancy Basics
Deal 6000 [Wind] damage in a single turn
Geomancy Basics
Geomancy Basics
Deal 6000 [Rock] damage in a single turn
Fulmination Basics
Fulmination Basics
Deal 6000 [Lightning] damage in a single turn
Luminomancy Basics
Luminomancy Basics
Deal 6000 [Light] damage in a single turn
Open Fire
Open Fire
Clear a run while holding 35 bullets at the end
Incendiary
Incendiary
Clear a run with [Explosive Barrel] and [Hell Monument] active at the end
Dance of Ice and Fire
Dance of Ice and Fire
Clear a run with [Devil Worm] and [Twin Swords] active at the end
Domino Effect
Domino Effect
Clear a run with [Freezing Wind] and [Polar Bomb] active at the end
Field Expedition
Field Expedition
Clear a run with [Underground River] and [Blizzard] active at the end
Giant Hunter
Giant Hunter
Clear a run with [Bolas] and [Spike Shield] active at the end
Bad Hunter
Bad Hunter
Clear a run with [Cleaving Axe] and [Firearm] active at the end
Sacred Flame Revealed
Sacred Flame Revealed
Clear a run with [Sewing Needle] and [Sacred Flame Mastery] active at the end
Lunar Power
Lunar Power
Clear a run with [Cold Moon] and [Full Moon] active at the end
Solar Bombardment
Solar Bombardment
Clear a run with [Fire Control] and [Orbital Cannon] active at the end
Church Armed
Church Armed
Clear a run with [Air Wave] and [Sanctify] active at the end
Interrogation
Interrogation
Clear a run with [Interrogation Tool] and [Storage Box] active at the end
Guano Bombardment
Guano Bombardment
Clear a run with [Bad Taste] and [Magic Feed] active at the end
Lawnmower
Lawnmower
Clear a run with [Energize] and [Electric Field] active at the end
Cosmic Energy
Cosmic Energy
Clear a run with [Entropy] and [Discharge] active at the end
Explorer
Explorer
Clear a run with [War Smith] and [Map Fragment III] active at the end
Rock & Roll
Rock & Roll
Clear a run with [Bass] and [Electronica] active at the end
Pyramid
Pyramid
Clear a run with [Phantom] and [Sand Erosion] active at the end
Dungeon
Dungeon
Clear a run with [Fire Dragon Vein] and [Beholder] active at the end
Frozen Cataclysm
Frozen Cataclysm
Clear a run with [Soul Stone] and [Winter Harvest] active at the end
Stacking Armor Hour
Stacking Armor Hour
Clear a run with [Tower Shield] and [Spikeweed] active at the end
Weapon Master
Weapon Master
Clear a run with [Lance] and [Impact Drill] active at the end
Thunder and Lightning
Thunder and Lightning
Clear a run with [Divine Punishment] and [Battery Pack] active at the end
High Art
High Art
Clear a run while holding at least 3 [Harp] at the end
Dragon Enthusiast
Dragon Enthusiast
Clear a run while holding both [Fire Dragon Scale] and [Wind Dragon Scale] at the end
Light Fasting
Light Fasting
Skip a Tea Break wave once
Social Phobia
Social Phobia
Skip a Visitor wave once
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Frequently Asked Questions (FAQ)

How do I unlock achievements in Arcane Trigger?

Achievements are unlocked by completing specific objectives in the game. Each achievement has a description, so follow the hints and in-game actions carefully to unlock them.

Are there hidden achievements in Arcane Trigger?

Yes, some achievements are hidden. Their descriptions are not provided because they might be tied to the story or special secret actions. Hidden achievements add an extra layer of challenge for dedicated players.

Do achievements affect gameplay or rewards?

Achievements do not change gameplay or in-game rewards. They are designed to challenge players and track progress, giving a sense of accomplishment for completing various tasks.

Is it difficult to get all achievements?

The difficulty varies between achievements. Some are simple and intuitive, while others require more effort, exploration, or mastering specific game mechanics. Patience and persistence are key.

Can I track which achievements I’ve unlocked?

This page lists all achievements for Arcane Trigger, but it does not track your personal progress. To see which achievements you’ve unlocked, check your Steam profile or the in-game achievement menu.

Why should I aim to unlock all achievements?

Unlocking all achievements gives you a complete view of the game’s challenges and rewards. It also provides satisfaction and can be a fun goal to fully explore everything the game offers.

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